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understanding the usage
Posted: 24 July 2012 09:50 AM   [ Ignore ]
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i was wondering does the usage agreement mean that i can make my own models on hexagon but i may not put them in my game engine and publish the game with this model in it?

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Posted: 24 July 2012 09:53 AM   [ Ignore ]   [ # 1 ]
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Nope, the terms only apply to the software and any content that comes with or is sold for it. Any and all original content/items you make belong to you and only to you.

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Posted: 24 July 2012 09:55 AM   [ Ignore ]   [ # 2 ]
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I am wondering since daz, hexagon, and bryce are free does that mean we my use them and publish anything i make in hexagon ?
i use the game engine torque 3d and i was going to if i can make models in hexagon animate in daz and then export to colada in daz is that allowed

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Posted: 24 July 2012 09:56 AM   [ Ignore ]   [ # 3 ]
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Yes you can use the programs for commercial use.

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Posted: 24 July 2012 10:01 AM   [ Ignore ]   [ # 4 ]
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Yes you may. Only copyrighted content has restrictions. Your own content belongs to you. You are not allowed to alter others work and use it, most if not all content form daz can be used in all Renders /still images and all forms of animation even as sprites in games. You are not allowed to use the original mesh objects in games without a Gamers License and then only for the items that are sold under that license.

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Posted: 24 July 2012 10:40 AM   [ Ignore ]   [ # 5 ]
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2 threads on the same subject merged into one.

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Posted: 24 July 2012 10:42 AM   [ Ignore ]   [ # 6 ]
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I’m new to Daz and would eventually (once I get good at it), sell my artwork on posters and what not. I was wondering, based on the previous posts, if this is okay under the terms of usage. I just want to make sure it’s okay before I put the effort into something and then find out I can’t sell the artwork. Any clarification/help/advice would be greatly appreciated. I’m having fun learning Daz.

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Posted: 24 July 2012 10:48 AM   [ Ignore ]   [ # 7 ]
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You can sell any artwork made with DS. All bought content can be used (DAZ). Some Free items from the free sites have restrictions in the Readmes. I never keep an item that says not for commercial use.
All DAZ content is for commercial use in art work or animations.

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Posted: 24 July 2012 11:17 AM   [ Ignore ]   [ # 8 ]
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Thanks. I just wanted to make sure, considering how labyrinthine copyright law can be. Very much appreciated.

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Posted: 24 July 2012 01:12 PM   [ Ignore ]   [ # 9 ]
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Would that include all content available for sale in the store or only content produced by DAZ? Sorry to be such a stickler, but I want to save on any possible hassles and money when deciding which content to get. Thanks.

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Posted: 24 July 2012 01:19 PM   [ Ignore ]   [ # 10 ]
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All content. Once you buy it you have the rights to produce all the art you like with it.

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Posted: 24 July 2012 01:26 PM   [ Ignore ]   [ # 11 ]
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Thanks, Jaderall. You’ve been a really big help.

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Posted: 24 July 2012 01:31 PM   [ Ignore ]   [ # 12 ]
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Your more than welcome. Have fun rendering.

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Posted: 24 July 2012 05:48 PM   [ Ignore ]   [ # 13 ]
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Can I take a primitive in hexagon modify it into a more complex object or figure and texture it and sell it or give it away?

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Posted: 24 July 2012 06:12 PM   [ Ignore ]   [ # 14 ]
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Miss Bad Wolf - 24 July 2012 05:48 PM

Can I take a primitive in hexagon modify it into a more complex object or figure and texture it and sell it or give it away?

Yes, Hexagon can create its own primatives. No need to take one into it. But all your steps would be fine as it would still be a item you created from scratch.

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