JavP - 24 July 2012 05:59 PM
About your third point, is a memory crash. No doubt about that. The question is… what more do you need ? New hard disk, new XP, all new. And the only program that faills is DAZ. I reinstall Hexagon again, and persist the bridge broken.
The error when DS runs out of memory during a render is different from a kernel32.dll error. See image attached below (C++ Redistributable Runtime Error). So the problem appears to be with your XP install (i.e. a non-DS handle sucking up memory). Regarding Hexagon, locate a file named dzinstall.ini which is either in Program Files/Common FIles/DAZ or in Users\<user name>\AppData\Roaming\DAZ 3D (on Vista, sorry I don’t have an XP here, although I remember it’s slightly different on XP); both are hidden folders, so make sure to make them visible. Open either and add a line under [ApplicationPath] that says:
dzHexagon2InstallDir=C:\Program Files\DAZ 3D\Hexagon2 (or wherever Hexagon is)
I also have the following line under [InstalledApplicationKeys]:
dzHexagon2AppData=C:\Users\Frugolotto\AppData\Roaming\DAZ 3D\Hexagon2, although I’m not sure what it does.
JavP - 24 July 2012 05:59 PM
About your second point, yes I added this directories to the directory manager. But the problem as you can see at the end posts, is that at the moment of load the scene, the log reports errors show that it does not find the files in the path where it search. Is a very rare situation. I explain:
1- I begin to work ober DAZ 3.5 All right… except the render problem with a DLL library. Scenes saved in 3_0 subfolder.
2- I install DAZ 4 OVER DAZ 3.5 All right… except render problem with other library. Scenes saved in 3_0 folder.
3- Since one day, the problem with the library goes worst with the problem with UNICODE.
4- I change disk and reinstall all as CLEAN. This is… 4 clean, but with access to the old 3.5 / 4 folders rescued from a backup.
DS4 and 3 are made to be run side by side, as long as they are in different install folders, both can reference very easily each other Content, which is done as explained already in previous posts. Installing one on top of the other will ensure you have the wrong version of some plug-ins (all those that have an active handle) which won’t work at all with the wrong version of DS, unless you make a reboot between uninstall and reinstall. In any event as you found out, it’s not designed to be used like that. It’s likely that DS4 data folder (I’m talking about the dso, dsv etc located inside the data folder, not the scene files, which I know for a fact aren’t backward-compatible) will not be available in DS3, but I haven’t checked. To make sure they can be read by both versions, save all your scenes in DS3. I don’t like that DS adds new version-based subfolders to the data folder each time, but that’s the way DAZ3D has decided it is going to work.
JavP - 24 July 2012 05:59 PM
Well now ( point 4 ) I can load the old scenes created with my first 3.5 alone. Bot none of the scenes created while I was working with 4 installed over 3.5.
Why ?
Because the logs shows that it include in the search a subfolder at the first part of the path that I don’t have. “4_0_2”.
As Mike explained, copy the content of “3_0” to “4_0_2”. I did it. I created the 4_0_2 and copied the content from 3_0 to there. But there is another surprise. At the last part of the same path it include a subfolder name like “/geometry_f8f352ec_d61b_58d4_4194_05d7c3ed0143/” that don’t appears in none place of my new / old disks. And I didn’t put that name… of course ! Daz did it.
Why ? I don’t know. It is like the scenes saved in the time of work with 4 over 3.5 was making a “conversion” of the path at the moment of load / save the scenes. And now the 4 clean, does not make it, and can’t load the same scenes. It don’t search in the folders that I put in the content manager.
Javier
When you save a scene in DS, it checks if it has the files in Native format in the data subfolder(s), if the files aren’t already there they are saved under the first folder listed as Native Content in the Content Directory Manager. However as my 4_0_2 data subfolder is located rather surprisingly under C:\Users\<username>\Documents\DAZ 3D\Studio4\content\data, there must have been a bug: you need to locate where it is on XP and add that folder to your Content Library. DS 4.5 RC2 has gone back to the normal folders.