Bryce cloud/smoke/fog interacting with scene elements examples
Bryce has some fantastic cloud/smoke/fog materials that I have not yet been able to duplicate in DAZ Studio. I would like to collect some of the best Bryce examples here, then create a DAZ Studio forum cloud shader product suggestion thread that points to this thread for examples of cloud products and effects that might be wanted in the form of a new DS shader product (or even just sharing ways of making additional use of the existing UberVolume or other products), hopefully to spur creation of such products (or sharing of existing products and their settings) by the experts out there.
I'm specifically looking for clouds/smoke/fog that interacts with objects in your scenes in ways that cannot be easily duplicated with 2D planes and skydomes or the basic UberVolume shader settings, since those already can be done in DAZ Studio right now.
So, time to start showing off! Can be complete renders, or even just a select piece of a render that provides a good example of some particular aspect.