Orderly Chaos - Just a Bowl of Gelatin
Calling on you artist geniuses out there, but I'd take advice from a "special" noob at this point, if they've ever managed to overcome this problem I'm having.
First I should tell you that I've only got Bryce 5.5 to do this with, but I don't think that matters.
Okay, so I was hungry, and had a craving for a bowl of gelatin. I decided to have the kind cut into cubes. I'm having a bit of trouble getting the cubes in the bowl properly.
The problem is arranging the cubes chaotically without having them fall inside each other, or sticking through the inside of the bowl, or "hovering" away from the bowl inside. The default wireframe edit mode just does not cut it for this. Switching to top and side views is not only cumbersome, it still doesn't get them touching, but not overlapping.
I also realize I should leave it all in the basic Bryce grey texture until I've got it done, then add the proper textures before rendering, but I put the textures back in for the sake of the render and screen shots. In the finished work I think I'll have Orange gelatin instead. I'm also going to add a procedural to make sure the sides of the cubes look ridgey like when you really cut gelatin ... only the top is still perfectly smooth. May even add some bubbles.
In the render here you see 40 cubes. In the end there will be more like 100 piled up well over the top of the bowl, (I'm really hungry), but it makes no sense to go on if the beginning isn't right. As it is, what you see here isn't really chaotic enough. There are not many places where the cubes overlap slightly into each other, but too many are laying simply flat with not enough of them rotated on the X and Z axises.
I was going to lay down the first layer, then duplicate that a few times with rotates, stacking higher and higher, then remove some on the outsides of the top layers to make a pile shape. I did not want to lay down each cube separately, but even that is extremely difficult in the wireframe mode.
I tried doing some multi-replicates with different recipes, then "dropping" them into the bowl, but they misbehave ... some falling right through the bowl for some odd reason. Most want to fall through the other cubes, but stay in the bowl. Real gelatin would have simply bounced out of the bowl, of course.
The only way I can really see where the sides of the other cubes and the bowl are is to use one of the "shaded" edit modes. The problem with that is; the shaded modes shade everything, including negatives. So I can't even see the inside of the bowl. In those modes.
There's also the Default Mixed mode, but all that does is overlay the basic wireframe over the last render. If you move something, the wireframe moves, but the solid object remains in the scene where it was.
So I decided to think outside the bowl. That's how I got the configuration you see now. I built these first two layers outside the bowl in Textured Shaded mode, then moved them back into the bowl. Working in that mode is very slow. I had to guess where the side of the bowl would be, and got it WAY wrong. Now that they are inside the bowl again, very few touch the sides of the bowl, and some are sticking into the side of the bowl. Some seem to hover.
Before I decided to create this topic asking for help, I tried to find a tutorial on ordered chaos, but could not. By the way, Mr. Brinnen, and Mr. Wernli, I have a problem with your tutorials. The problem is that they are so interesting and informative, even if I don't see the topic I'm looking for, I spend hours looking at things that have nothing to do with it, because they're so interesting. Sometimes I even get so inspired from watching your videos, I put aside what I was working on and looking for an answer to, to try something you two demonstrated. (That particle generator doesn't seem to work in Bryce 5.5. Cool, though.)
So, has anyone had to climb this wall before? What did you end up doing?