I can ofcourse just try it but am asking because others may be more experienced in studio.
in Carrara I can save an obj of a figure etc in more than one pose and use it as a morph target for another obj but I can only do this once, I have done it to create morph targets for hair etc that I attach to the skeleton and weightpaint.
however you can only use the same vertices once for each target.
and I can only do it with objects not rigged figures
I was wondering if studio (or for that matter Poser) have the same limitations as I know people do add multiple morphs to clothing and figures.
Genesis indeed and other figures have multiple morphs!
the reason I have not tried it thus far is I can never even get one morph target to work by exporting an obj, moving vertices and loading it as a morph target in studio!
it ALWAYS tells me the vertex order has changed!
can do it by sending to Hexagon most of the time (I find Hex too hard to work in, prefer Carrara) but exporting and reimporting from other programs breaks the mesh somehow so it is different to the original, I turn smoothing off on Genesis for example.
others do it in Zbrush and facegen does it etc so I must do something wrong, Carrara is my program of choice and I only move vertices using soft select, not add or remove.
I am wondering if Carrara alters the mesh on export!
but it works IN Carrara but not back to studio!