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Oliver HD Megapack - Render & Questions/Comments Thread [Commercial]
Posted: 18 August 2014 12:57 AM   [ Ignore ]   [ # 76 ]
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Fisty - 17 August 2014 10:57 PM
Oh, another little tip.. if you see a tiny bit of pokethrough after the collision detection pops it out do a spot render to see if it's actually poking through... since the viewport usually only shows 1x sub-d if you render him with the HD morphs which are 3x you may not have the pokethrough when it's actually rendered.

I've worked on this for hours, and I cannot get it to work. It looks fine in the viewport but renders with poke through. I'm using pure Oliver (no other morphs mixed in) with HD. Can you give me some specific values to set for the negative !ExpandAll, Smoothing Iterations, Collision Iterations and Smoothing Type? I just can't find a combination that works. Thanks.
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Posted: 18 August 2014 09:52 AM   [ Ignore ]   [ # 77 ]
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Been unable to do much rendering the last days, so poor Oliver had to wait a little before I could play with him.. when I did though.. he was amazing to work with smile

here he is having woken up on the beach ;P

Morning at the Beach
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Posted: 18 August 2014 10:35 AM   [ Ignore ]   [ # 78 ]
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Estroyer - 17 August 2014 11:46 PM
Here he is on a shopping spree with his new boyfriend <3

Here honey, you carry this.. LOL typical. Now you need to do a render with like 12 bags and a few boxes

barbult - 18 August 2014 12:57 AM
I've worked on this for hours, and I cannot get it to work. It looks fine in the viewport but renders with poke through. I'm using pure Oliver (no other morphs mixed in) with HD. Can you give me some specific values to set for the negative !ExpandAll, Smoothing Iterations, Collision Iterations and Smoothing Type? I just can't find a combination that works. Thanks.

This is definitely harder with the HD on.. it's pretty easy without it. Still working on it, got it close but still a few stubborn areas.

Carola O - 18 August 2014 09:52 AM
here he is having woken up on the beach ;P

Awesome =)
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Posted: 18 August 2014 10:48 AM   [ Ignore ]   [ # 79 ]
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barbult - 18 August 2014 12:57 AM
I've worked on this for hours, and I cannot get it to work.
This is definitely harder with the HD on.. it's pretty easy without it. Still working on it, got it close but still a few stubborn areas.


Okay, figured out what's causing the issue.. it's the veins that are on his forehead that are modeled into the HD morph. The mesh smoothing's collision doesn't see them apparently. I can get everything else to play nice with the included adjustment morphs except over those veins. Only thing I can think of the get around it is to make an HD morph for the hair as well. I have to run out to the pharmacy but I'll try to whip one up when I get back.
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Posted: 18 August 2014 06:36 PM   [ Ignore ]   [ # 80 ]
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Sorry, I got attacked by a wild Kevin.. I'll work on the hair now.
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Posted: 18 August 2014 06:50 PM   [ Ignore ]   [ # 81 ]
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Bah.. I just realized I can't give out on HD morph, it has to be sold at Daz. Lemmy make a morph that pulls that area by the veins out, should work.
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Posted: 18 August 2014 08:14 PM   [ Ignore ]   [ # 82 ]
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Here ya go.. Dial the !ExpandAll morph to -30, then the fix morph to 100.. apply your hair color of choice, then use the "!Disp Fix For Snug" matfile to get rid of the last little bit of pokethrough.

http://www.hybreednation.com/fisty/Freebies/FWOliver_SnugFit_DS.zip

This will only work in DS because it relies on the mesh collision calculations!

*Not tested on a posed figure, you may get a little poke through on the back of the neck but there's a morph for that
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Posted: 19 August 2014 07:41 AM   [ Ignore ]   [ # 83 ]
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A Fisty talking to herself... first signs of madness? oh no... she already is. tongue rolleye
Anyhow. thanks for doing that smile

And WOW> great renders everyone. really love what you've done with him. Really love it.
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Posted: 19 August 2014 08:54 AM   [ Ignore ]   [ # 84 ]
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Happy birthday Fred <3
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Posted: 19 August 2014 08:55 AM   [ Ignore ]   [ # 85 ]
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Happy Birthday Fred. cool smile
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Posted: 19 August 2014 09:53 AM   [ Ignore ]   [ # 86 ]
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It's an amazing character! Really compliments! i hope to buy it soon!
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Posted: 19 August 2014 11:48 AM   [ Ignore ]   [ # 87 ]
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Happy Birthday day Fred and thanks for all the sexy things you make!
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Posted: 19 August 2014 04:03 PM   [ Ignore ]   [ # 88 ]
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Can I play too?

Use

Genesis2 male
FW Oliver HD Megapack (http://www.daz3d.com/new-releases/fw-oliver-hd-megapack)
Gianni6 Fitness cover poses
Muscle Style for SY Swimwear (http://www.daz3d.com/new-releases/muscle-style-for-sy-swimwear)
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Posted: 19 August 2014 05:10 PM   [ Ignore ]   [ # 89 ]
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sooo tired... and sore.. but at the in-laws house now, computers set up mostly. Get to relax for a day now. Yay! Thanks so much for all the nice comments guys =)
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Posted: 20 August 2014 09:58 AM   [ Ignore ]   [ # 90 ]
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Fisty - 18 August 2014 08:14 PM
Here ya go.. Dial the !ExpandAll morph to -30, then the fix morph to 100.. apply your hair color of choice, then use the "!Disp Fix For Snug" matfile to get rid of the last little bit of pokethrough.

http://www.hybreednation.com/fisty/Freebies/FWOliver_SnugFit_DS.zip

This will only work in DS because it relies on the mesh collision calculations!

*Not tested on a posed figure, you may get a little poke through on the back of the neck but there's a morph for that

Thanks, Fisty, the updates help. I'm wondering though, if in the future, it would be better to make separate hair models for DAZ and Poser, so the DAZ model doesn't have to suffer through things like this to overcome compromises made for Poser. Are any of the product promos rendered in DAZ Studio? I don't believe any of them indicate which program was used to render them.
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