Victoria Stops Progress
Don't laugh. I never updated DAZ 3D from version 2.3. Fact is, I downloaded it the same time I download Bryce 5.5 years ago. Of the two, I found Byrce more intriguing, and pretty much ignored DAZ 3D. I have downloaded version 4.6, but still haven't gotten around to installing it, and that alone may be the answer to this problem, but, you tell me.
I searched the forum, and could not find a topic where the problem that happened was discussed. Could be simply because it was discussed years ago, and scrolled away.
After years of fiddling with Bryce, I finally decided it might be nice to import a person into a scene. Well, as some of you know, the only "person" that came with DAZ 3D v2.3 was Victoria v4. Also, she only has her volleyball outfit, and a casual outfit.
I decided to use Bryce to make a picture gallery. I don't mean like an online gallery, but a hall with pictures on the wall. While figuring out what pictures to use, I settled on my photos from my 2010 trip to Yellowstone. I spent 3 days there STRICTLY to take pictures. Took hundreds of them, and dozens are worthy of showing off. So, I decided my hall must be huge, so the picture clarity remains somewhat intact. My final intent is a video where the camera travels down one side of the hall exploring each picture along the way, then back up the other side. So I'm not really worried about the haze issue. Of course, I could take it out, too.
Rather than put up four walls and a roof, I made the building out of a single hollowed out box with a long hollowed out cylinder for the top and ceiling. By big and long, I mean 3450 Bryce units ... so long that, in default settings, one end of the hall when viewed from the other is almost too hazy to see. It's also 164 Bryce units wide. Then I added arches each consisting of two cylinders and a 1/2 torus. I placed these 150 Bryce units apart ... 23 in all. Of course I needed light, so I put up one for every other archway.
That was good, so I started putting up the artwork. After I had one piece on the short wall at each end of the hall, I decided a human in the picture would add a good sense of the scale I intended. (Remember; I'm not trying to just build it big, but big enough that the photographs don't suffer too much degradation from being shrunk down.) I brought up DAZ 3D and had no problem at all putting Victoria into a pensive pose in her casual outfit. I exported her from DAZ 3D, and then imported her into the Bryce scene. That all worked, so I rendered it, saved it, and went to bed.
It sat a few days, then, today I started working on it, to put up more pictures on the walls, starting with the place Victoria was staring at pensively. When I went to save, while it was saving objects, it failed with a "Generic error". After multiple attempts, I finally removed Victoria, and was able to save again. I guess I'll finish the scene, then throw Victoria back in as the last step.
Is that typical, or a one time error?