Well, the biggest part of my issue is SP3. I installed it once, and found it conflicted with some DVD software I bought, plus it slowed down my computer enough that it wasn’t worth having the Digital Rights Management features, which is about all SP3 was. The parts that were not DRM were available to update separately, so that’s what I ended up doing. Fact is; version 7 requires SP3 ... will not install on mine. It’s a Dell Dimension 4500, with 1G Ram, and runs at 2.52GhZ.
Hey, though, even if I can’t have it, it’s great to know so many of you were willing to encourage me. That alone is encouraging. Thank you all!
It’s true, the tutes and tips for version 7 give me ideas I try to use. Also give me frustration from wanting better. One thing I’d like that isn’t in 5.5 is to convert objects to meshes for quicker rendering. Heck, I’m just starting to learn how to use Daz 3D to make people figures to plug into Bryce scenes. Nice way of providing scale reference. Something that barely looks big looks appropriately huge when you put a person next to it.
Hi and welcome to the forum.
Let me put your mind to rest. The convert objects to meshes is not really a feature to become greatly excited about. It looks good on paper but in practice, it is quite easy to break Bryce with this feature, or break the geometry and end up with poor results.
As for the Bridge from DAZ 3D. It’s a great way to move geometry but the scaling is arbitrary. What usually matters is 1. Atmospheric effects since they give a large scale guide to the scale of geographic features. 2. Texture scale (which unlike the sky lab atmospheric settings is more or less free to be whatever you set it to be) and finally 3. The camera lens settings - which are again largely independent of any inherent scale restrictions but make more sense to use in a certain range of values just for the display of the numbers and their decimal places in the dialogues.
You can say, there are lower and upper limits to what can be rendered based purely on the processing of the numbers involved. Below a certain level Bryce becomes “granular” and the render engine behaves oddly with certain filters. And above a certain scale - you exceed the world space position of the orthogonal cameras and that makes scene composition tricky.
But within that there is still a huge scope for having objects of different scales. The greatest restriction then becomes in an outdoor scene the atmosphere, since the range of the controls is more of a limiting factor than the scale of the geometry.
So, long story short, take the scale of the bridged figures with a pinch of salt. They can provide a clue to scale, but it is worth remembering that that is only an arbitrary measure and the only clue they provide is relative scale not absolute.
That’s not to say my word is the last on this topic. There is always room for other opinions.
Also note that aside from the volumetric fix and the inclusion of the curvature and anisotropic shaders (we don’t talk about displacement) the materials system is largely the same for 5.5 as it is for 7.1