Setting morph on a V4 body part
I have had success in setting up a morph on V4 body with -
var oNodeToMorph = Scene.getPrimarySelection( ); // var oNodeToMorph = Scene.getSelectedNode( 0 ); also works var oObjToMorph = oNodeToMorph.getObject( ); CreateMorph = new DzMorph( ); // snipped deltas, setName and other customisations that all work fine oObjToMorph.addModifier( CreateMorph );
Now I would like to make PBMs. So let's say I want to make one on the hip.
I've tried findBone, findNodeChild, findPropertyByLabel, etc but have had no luck selecting anything that is recognised as an object for the purposes of addModifier.
Can anyone help?