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creating texture maps in zbrush
Posted: 21 July 2012 12:36 AM   [ Ignore ]
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So I’ve finally got the latest edition of zbrush installed and I’m starting to get a hang of painting a model in there.

So my question is: Are there any tutorials documenting the workflow using the goz plugin which show how to create texture/displacement maps for Genesis in zbrush?

I have looked but couldn’t find what I was looking for…can anyone help?

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Posted: 21 July 2012 08:13 AM   [ Ignore ]   [ # 1 ]
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There are plenty on youtube

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Posted: 21 July 2012 08:35 AM   [ Ignore ]   [ # 2 ]
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Oo Pen I am jealous…zBrush niccccccce!

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Posted: 21 July 2012 09:27 AM   [ Ignore ]   [ # 3 ]
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zBrush website has a ton of training videos. http://www.pixologic.com/zclassroom/homeroom/

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Posted: 21 July 2012 04:09 PM   [ Ignore ]   [ # 4 ]
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Zev0 - 21 July 2012 08:13 AM

There are plenty on youtube

I couldn’t find any specifically for genesis using Goz I could only find one for creating morphs…

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Posted: 21 July 2012 04:11 PM   [ Ignore ]   [ # 5 ]
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Szark - 21 July 2012 08:35 AM

Oo Pen I am jealous…zBrush niccccccce!

Hi Pete, zbrush is a lot of fun. I picked it up when daz had it on special a few years back for pc otherwise I would never have been able to afford it.

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Posted: 21 July 2012 04:20 PM   [ Ignore ]   [ # 6 ]
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Frank0314 - 21 July 2012 09:27 AM

zBrush website has a ton of training videos. http://www.pixologic.com/zclassroom/homeroom/

Thanks for the link Frank I’ve been haunting the zclassroom which is why I can finally get this much done…but they have no videos on using Goz for DS only one for photoshop.


I’ve looked at enough videos and PDFs to realize that the multiple maps are an issue…and I seem to remember a post in the old forums giving a rough outline specifically for genesis but I can’t find it when I do a site search or a standard google search. I was hoping that someone would have a link bookmarked to it.
I’ve been able to find a written one by five cat which explains how to do it with gen3 but it doesn’t use goz…


Thanks for the replies

Pen

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Posted: 21 July 2012 04:46 PM   [ Ignore ]   [ # 7 ]
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Pendraia - 21 July 2012 04:11 PM
Szark - 21 July 2012 08:35 AM

Oo Pen I am jealous…zBrush niccccccce!

Hi Pete, zbrush is a lot of fun. I picked it up when daz had it on special a few years back for pc otherwise I would never have been able to afford it.

Nice score. I have dabbled with Sculptis for a bit and lust after zBrush. One day maybe.

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Posted: 21 July 2012 06:03 PM   [ Ignore ]   [ # 8 ]
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Szark - 21 July 2012 04:46 PM
Pendraia - 21 July 2012 04:11 PM
Szark - 21 July 2012 08:35 AM

Oo Pen I am jealous…zBrush niccccccce!

Hi Pete, zbrush is a lot of fun. I picked it up when daz had it on special a few years back for pc otherwise I would never have been able to afford it.

Nice score. I have dabbled with Sculptis for a bit and lust after zBrush. One day maybe.

It is a lot of fun…I did play with it a few years back and go through all the tutorials then but I have forgotten a lot of what I learned so I’ve been going throught the tutorials again. There have been some changes with 4R3 notably the fibers…which I’ve been haveing fun playing with.

 

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Posted: 21 July 2012 08:39 PM   [ Ignore ]   [ # 9 ]
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I don’t use goZ, and struggle to understand what makes it usefull.


In zbrush, make your morph.  Load it in studio with morph loader.  Adjust rig to shape and erc freeze if needed.


Back in zBrush, with your morphed mesh, click autogroup. Shift click figure.  Delete hidden.


Click auto group with uv’s


Merge groups so that you have your limb group, your face group and a torso group with ears.


Subdivide until you have a few million polygons.


Sculpt in your displacement details and polypaint your texture maps.


Make sure you’ve got the uv border set to 12 or higher


At the highest subdivision level, shift click the face, create texture from polypainting, clone, flip, and export.  Turn that texture off and repeat with limbs and torso.


At your lowest sub division level, do the same with displacement maps.


Use maps in studio.

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Posted: 21 July 2012 09:41 PM   [ Ignore ]   [ # 10 ]
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Joequick - 21 July 2012 08:39 PM

I don’t use goZ, and struggle to understand what makes it usefull.


In zbrush, make your morph.  Load it in studio with morph loader.  Adjust rig to shape and erc freeze if needed.


Back in studio, with your morphed mesh, click autogroup. Shift click figure.  Delete hidden.


Click auto group with uv’s


Merge groups so that you have your limb group, your face group and a torso group with ears.


Subdivide until you have a few million polygons.


Sculpt in your displacement details and polypaint your texture maps.


Make sure you’ve got the uv border set to 12 or higher


At the highest subdivision level, ship click the face, create texture from polypainting, clone, flip, and export.  Turn that texture off and repeat with limbs and torso.


At your lowest sub division level, do the same with displacement maps.


Use maps in studio.

Thank you so much Joe…:-)

At the moment I’m experimenting with using it for texture mapping less problem with the seams when you use a 3D paint program, but I have also been playing with morphs in there. It is very easy to use after following the tutorials. I think I will still be using hexagon for the building of clothing though as I am more familiar with the process.

Thanks and hugs

Pen

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Posted: 21 July 2012 10:41 PM   [ Ignore ]   [ # 11 ]
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Back in studio, with your morphed mesh, click autogroup. Shift click figure.  Delete hidden.


Click auto group with uv’s


Merge groups so that you have your limb group, your face group and a torso group with ears.

Sorry if this is a silly question, but I haven’t used autogroup before…where would I find it?

Also I assume that I would send it back to zbrush after merging the groups?

thanks

Pen

Sorry ignore above…I just realised your talking about autogrouping in zbrush.

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Posted: 21 July 2012 11:17 PM   [ Ignore ]   [ # 12 ]
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Pendraia - 21 July 2012 10:41 PM

Back in studio, with your morphed mesh, click autogroup. Shift click figure.  Delete hidden.


Click auto group with uv’s


Merge groups so that you have your limb group, your face group and a torso group with ears.

Sorry if this is a silly question, but I haven’t used autogroup before…where would I find it?

Also I assume that I would send it back to zbrush after merging the groups?

thanks

Pen

Sorry ignore above…I just realised your talking about autogrouping in zbrush.

Yeah, I had made a typo earlier and have corrected it.

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Posted: 21 July 2012 11:25 PM   [ Ignore ]   [ # 13 ]
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Joequick - 21 July 2012 11:17 PM
Pendraia - 21 July 2012 10:41 PM

Back in studio, with your morphed mesh, click autogroup. Shift click figure.  Delete hidden.


Click auto group with uv’s


Merge groups so that you have your limb group, your face group and a torso group with ears.

Sorry if this is a silly question, but I haven’t used autogroup before…where would I find it?

Also I assume that I would send it back to zbrush after merging the groups?

thanks

Pen

Sorry ignore above…I just realised your talking about autogrouping in zbrush.

Yeah, I had made a typo earlier and have corrected it.

*chuckles…I thought it was me being braindead. lol   I’ve been working on stuff for school all morning and my brain had decided it wanted a break so when I looked at the post again and saw that I thought I better leave it for a day when my brain was working better.

 

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Posted: 22 July 2012 08:33 AM   [ Ignore ]   [ # 14 ]
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Pendraia - 21 July 2012 04:20 PM
Frank0314 - 21 July 2012 09:27 AM

zBrush website has a ton of training videos. http://www.pixologic.com/zclassroom/homeroom/

Thanks for the link Frank I’ve been haunting the zclassroom which is why I can finally get this much done…but they have no videos on using Goz for DS only one for photoshop.


I’ve looked at enough videos and PDFs to realize that the multiple maps are an issue…and I seem to remember a post in the old forums giving a rough outline specifically for genesis but I can’t find it when I do a site search or a standard google search. I was hoping that someone would have a link bookmarked to it.
I’ve been able to find a written one by five cat which explains how to do it with gen3 but it doesn’t use goz…


Thanks for the replies

Pen

Sorry, I completely overlooked that you said Goz. Honestly I can’t think of any info out there on GoZ. Let me ask around and see what I can come up with.

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Posted: 22 July 2012 08:41 AM   [ Ignore ]   [ # 15 ]
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I found this thread on the old forum that has some youtube stuff on it http://forumarchive.daz3d.com/viewtopic.php?t=182610&start=20

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