I still haven’t been able to purchase (I’ve escalated to the Infinite Skills folks for help), but just watching the free videos that are available for this training has already helped me immensely improve.
I finally understand what linear workflow is, and why carrara needs it to render realistically.
And I can’t believe I’ve been using the Anything Glows light all this time, assuming that it really had an inverse square falloff and would be physically correct, which Phil disproves very quickly with a very straightforward lighting scene (brilliant!)
This stuff is absolutely brilliant, I can’t wait to get my hands on the rest of it, and if you’re interested in realism in Carrara (as I have been long obsessed with) you would have to be crazy not to get this. Heck, don’t take my word for it, go over there and watch the preview vids for yourself.
Special bonus: no one pronounces ‘Carrara’ the way Phil does. Trust me, it’s a treat
Here’s a quick render I threw together after watching some of the tips from the preview vids. Scene is inside a primitive cube (which is why there’s some splotchy stuff on the walls) with 2 glowing primitives (a cube which is visible to the right and a plane which is above and looking down on the subject from the front) providing all the lighting via the ‘Glow’ channel (which I’m now convinced is the absolute best way to get correct lighting), with blurry reflections enabled on the skin so there will be some specular effect, some SSS I rigged up, etc. The model actually has some very nicely set reflections on the eyes that give great ‘eye glint’ effect, but in this pose the eyes aren’t reflecting the light source directly at the camera, so not so much (but again, just like in life, I suppose…)
Not bad for a quick try I think, but there’s still a bit of weirdness/artifacts in some parts of the hair. Then again I haven’t viewed the tutorial sections on hair yet…
I really do think that mesh lights (objects with glow channel + indirect lighting) gives some amazing results, Carrara is indeed a very powerful renderer, stacks up quite well even against unbiased scenes and handles the lighting very similarly (very realistically)
Click thumbnail to see full-size image