1. Load your original OBJ as a morph target!.
Phil, in response to my question of how you “reset” your morph simulation (in other words, after you’ve done the 30 frame sim between your T-pose and your morph pose), you suggested loading the T-pose back in as a morph target and you’ll revert to the T-pose state.
The problem is that each time you load a morph target it first drapes (if the pattern has been reset), then runs a sim from the present state to the morphed state. And the response during the process, at least on my machine, is dog slow.
What I’ve been doing, and it seems to work better, is to reset your pattern. Clear the Avatar from the scene, then reload the Avatar in the T-pose, which resets the scene back to the beginning.
Am I missing something, and is there a simpler way to reset the sim back to the initial pose?
Oh, and regarding the failure to load textures on my V4, I agree it’s not a big deal. Though if you see how it looks in MD, it’s kinda scary. ![]()


