Carrara and Marvelous Designer
Well, since it's pretty clear that Bullet is gonna be dead in the water for the forseeable future, and the fact that Marvelous Designer is infinitely better as a cloth sim, I propose we use this thread for those who want to use Marvelous Designer (hereafter referred to as "MD") with Carrara.
Now, there are some tutorials on the MD website, that are 1-2 years old, that deal with DAZ Studio, but, of course, nothing for Carrara. The tutorials recommend that you export your V4, for example, from D|S as an OBJ, which is directly importable into MD.
BTW, if you look at the Import options in MD, they are very limited: Collada (.dae), OBJ, and STL. It also gives you the option (and I'm not sure exactly what it does) to Open a "morph target", which I assume is just an OBJ file.
Now someone mentioned that you can take an mdd file, generated from Carrara via Fenric's plugin, and bring that into MD, but I'm not sure how, since there doesn't seem to be an .mdd import option in Marvelous Designer.
Anyway, here's the challenge:
It seems clear to me that anyone who wants to utilize MD would, in the simplest form, want to take a posed, morphed character, export it to MD, build and drape some cloth, then bring that draped cloth back into the Carrara scene. I'm pretty sure you can do the "posed" part, but I haven't seen anything about the "morphed" part. And it seems to me that if you can't import a morphed character (ie, body morphs) into MD to do your draping, the whole thing becomes of very limited use. Unless you guys only work on unmorphed characters, which I really doubt.
Now, what I've tried so far is this:
I took a posed, morphed V4 in Carrara, stripped away any conforming clothing or other doodads (hair, etc.), and saved it as a Collada (.dae). The result was a file over 3 GIGABYTES. And, as expected, MD scarfed when trying to read it. No go.
Then I took the exact same figure and saved it as an OBJ, which was a file of a few hundred KB or something like that, maybe smaller. And when it came into MD is was the unposed, unmorphed character in a T pose, and the textures were, best as I could tell, totally jacked up. No go.
Now I haven't tried doing this from D|S, and I'm sure it would work per the tutorial. But remember we're dealing with Carrara, the flagship product in the DAZ software line, and stuff like this isn't expected to work.
So, if anyone has succeeded in bringing a posed, morphed character from Carrara into MD, I'd certainly love to hear about how you did it.