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—August Carrara Monthly Challenge: SIZE MATTERS!—WIP thread
Posted: 23 July 2014 07:29 PM   [ Ignore ]   [ # 31 ]
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Here is a Godzilla version!

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Posted: 23 July 2014 09:15 PM   [ Ignore ]   [ # 32 ]
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Some great stuff already!

Woohoo! I think I actually might have a workable idea, and some time to work on my entry for this one. So here is the beginning of what will hopefully be my entry.

I will be using Muelsfell Display Plinth, but I needed a glass cover for it, so I created one in C8.5. I used a cylinder vertex object, closed the top end and welded the vertices. I created a couple of additional edge loops (extract edge) to give the top a more pleasing curve, then added thickness to create the closed glass suface.

Below is a screen shot of the glass cover in the modeling room, and a test render of the glass shaders using an HDRI to test reflections, etc.

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Posted: 24 July 2014 12:36 AM   [ Ignore ]   [ # 33 ]
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whoa whao what a great start everyone has, I swear the quality of the works is jumping ahead in leaps and hounds smile

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Posted: 24 July 2014 02:08 AM   [ Ignore ]   [ # 34 ]
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kashyyyk - 23 July 2014 07:26 PM
evilproducer - 23 July 2014 06:05 PM

Looks really good. For the hand details, it may be the shadowing you’re using, or a lack of a bump map.

Right, but I found that bump maps do not always work without tweaking.

Click on Top Shader and to the right increase the bump to 100%, now below that, adjust the bump “brightness” as needed.

Adjust the Highlight and Shinyness as needed, Highlight 10-25% and shinyness 2-4% as needed.  If you place a Spec map texture in highlight it looks better, you can use a bump map if needed.

Thanks for the suggestions, Kashyyyk and EP.  I am going to experiment with these ideas and a couple that I have.  I will make sure to include them in my next set of WIPs. 

Welcome aboard, Dustrider!  Great test render. 

Kashyyyk, that lowres bridge is perfect for this shot.  The whole setup is excellent, even if you don’t keep Godzilla (who I think should be breathing fire wink )

Headwax, are we close to the one-year anniversary of the Carrara challenges?  I’d like to express thanks to you for your role in starting these challenges, which have definitely helped me with all the different tools and uses of Carrara.

Edit - Even my first changes to the shadows and the bump settings had great improvement to the hands, as per attached test render. I’ll need to continue working on it, but thanks Kashyyyk and EP.  Very helpful, as always.

 

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Posted: 24 July 2014 03:57 AM   [ Ignore ]   [ # 35 ]
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Hi everyone,
I’m working with terrains. I’m assembling and modifing them to create a big hole. The hole reveals the deep space ...

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Posted: 24 July 2014 06:24 AM   [ Ignore ]   [ # 36 ]
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pimpy - 24 July 2014 03:57 AM

Hi everyone,
I’m working with terrains. I’m assembling and modifing them to create a big hole. The hole reveals the deep space ...

Looks good….

geek moment- Maybe an Exogorth coming out of that?

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Posted: 24 July 2014 06:43 AM   [ Ignore ]   [ # 37 ]
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kashyyyk - 24 July 2014 06:24 AM
pimpy - 24 July 2014 03:57 AM

Hi everyone,
I’m working with terrains. I’m assembling and modifing them to create a big hole. The hole reveals the deep space ...

Looks good….

geek moment- Maybe an Exogorth coming out of that?


Hi!
No In my mind nothing is coming out but is somethings that is going into wink

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Posted: 24 July 2014 12:15 PM   [ Ignore ]   [ # 38 ]
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Great looking stuff everybody!

Kahsyyk, you have a gift for the scaly one!

Diomede, that ship is looking really good!

dustrider, that should look really nice when you’re done! Are you going to use Octane to render it?

Pimpy, it will be really interesting to see what goes in the hole! You’re off to a great start!


Here’s some more of my ape. I finished the legs and arms. Brushed the hair and played with the shader a bit. Right now, the hair shader does not use any proprietary image maps (or any image maps for that matter) for hair length or color, so if anybody has the DAZ Gorilla I’d be willing to share it. Just let me know and I can stick it in Dropbox and on my ShareCG account.

Here’s some screen shots from the Texture room and hair room.

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I find it somewhat liberating not to be encumbered by accuracy.

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Posted: 24 July 2014 12:16 PM   [ Ignore ]   [ # 39 ]
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Here’s what it looks like rendered with the default light.

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I find it somewhat liberating not to be encumbered by accuracy.

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Posted: 24 July 2014 04:13 PM   [ Ignore ]   [ # 40 ]
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evilproducer - 24 July 2014 12:16 PM

Here’s what it looks like rendered with the default light.

That looks awesome!

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Posted: 24 July 2014 05:18 PM   [ Ignore ]   [ # 41 ]
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evilproducer - 24 July 2014 12:16 PM

Here’s what it looks like rendered with the default light.

Amazing - and thanks for posting the hair shader settings.  I am really struggling with hair.  I am incredibly impressed.

 

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Posted: 24 July 2014 06:46 PM   [ Ignore ]   [ # 42 ]
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Headwax, are we close to the one-year anniversary of the Carrara challenges?  I’d like to express thanks to you for your role in starting these challenges, which have definitely helped me with all the different tools and uses of Carrara.

thanks diomede64 smile It’s been a real pleasure watching how everyone has picked up the ball so generously and enthusiastically.
I’m really enjoying learning from everyone’s work and am constantly surprised (well not really surprised) at the quality and ability of all the artists here.

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Posted: 24 July 2014 07:30 PM   [ Ignore ]   [ # 43 ]
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evilproducer - 24 July 2014 12:15 PM

dustrider, that should look really nice when you’re done! Are you going to use Octane to render it?

Thanks! No, I’ll use Carrara, or possibly Lux. No plugin yet for Octane, so I can’t use it, though it would be ideal for my scene. Unless of course the open beta for the plugin is released before Aug. 15, then I would definitely use it grin

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Posted: 24 July 2014 07:40 PM   [ Ignore ]   [ # 44 ]
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Thanks for the kind words everybody! I’ve uploaded a zip file with the hair file. It’s just styled. There’s been no draping or anything like that. Feel free to use it however you wish. I make no claims of ownership.

To use it, drag it from your browser and drop it on the DAZ Gorilla model under the figure hierarchy.
https://dl.dropboxusercontent.com/u/7370483/DAZ-Gorilla-Hair.car.zip

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I find it somewhat liberating not to be encumbered by accuracy.

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Posted: 25 July 2014 02:47 AM   [ Ignore ]   [ # 45 ]
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evilproducer - 24 July 2014 07:40 PM

Thanks for the kind words everybody! I’ve uploaded a zip file with the hair file. It’s just styled. There’s been no draping or anything like that. Feel free to use it however you wish. I make no claims of ownership.

To use it, drag it from your browser and drop it on the DAZ Gorilla model under the figure hierarchy.
https://dl.dropboxusercontent.com/u/7370483/DAZ-Gorilla-Hair.car.zip

Thank you EP!
I’ll try to use it soon grin
P.S. Very nice render!

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