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No shadows on floor
Posted: 20 July 2012 09:10 AM   [ Ignore ]
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Hello. I’m not a noob, but this seems like a noob question. I’m using DAZ 3.0 (yeah, yeah, I know) with UE2 and one spot. My figure is casting shadows on a door, but not on the floor. UE2 is set to Occlusion w/ Soft Shadows, and I tried the spot on just specular and fully on. Tried all different glossiness and reflection settings on the floor’s surface. The floor is from the Haunted Mansion set. I posted a pic so you can see what I mean.

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Posted: 20 July 2012 11:34 AM   [ Ignore ]   [ # 1 ]
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Is the ambient set high on the floor, the floor looks like its glowing a bit, if it is turn it right down and you should then get shadows.

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Posted: 20 July 2012 12:48 PM   [ Ignore ]   [ # 2 ]
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scorpio64dragon - 20 July 2012 11:34 AM

Is the ambient set high on the floor, the floor looks like its glowing a bit, if it is turn it right down and you should then get shadows.

Ambient color is black, strength is 100 percent. I reduced the strength to 50. The floor doesn’t “glow” as much, but still no shadows.

 

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Posted: 20 July 2012 01:29 PM   [ Ignore ]   [ # 3 ]
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Is there a roof or high walls that could be blocking out one of the lights.

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Posted: 20 July 2012 01:39 PM   [ Ignore ]   [ # 4 ]
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If the Ambent color is Black it does not need any Strength setting to it. Black is the default color at a setting of 0% in DS for items that do not need a glow effect to them.

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Posted: 22 July 2012 10:33 AM   [ Ignore ]   [ # 5 ]
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Do you have your shadow bias set too high? ie the angle is off and the shadow is casting on the door but not the ground because of that. Just an idea.

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Posted: 22 July 2012 11:17 AM   [ Ignore ]   [ # 6 ]
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The floor could have reflection map applied with the reflection value set high (like 100%).

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Posted: 23 July 2012 09:55 AM   [ Ignore ]   [ # 7 ]
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Thanks for all the replies. Reflection is 0; shadow bias on the spot (which is to the left of the camera) is 2; lights are UberEnvironment2 and a spot set on specular only, aimed at her feet.

On further experimentation, I found it’s definitely a surface issue on the floor; I hid the floor, then created a plane primitive, and shadows were cast on that normally.

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Posted: 23 July 2012 10:03 AM   [ Ignore ]   [ # 8 ]
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Did you try setting the Floors ambient glow to 0% as I suggested? Even a negative glow is still rendered, it could be your only problem.

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Posted: 23 July 2012 12:19 PM   [ Ignore ]   [ # 9 ]
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Jaderail - 23 July 2012 10:03 AM

Did you try setting the Floors ambient glow to 0% as I suggested? Even a negative glow is still rendered, it could be your only problem.

I did, and it makes the floor not visible. It just turns black. I think I might try a plane with the floor texture and see how that works.

Edit: I did, and it looks fine. Looking through some other renders, there doesn’t seem to be shadows on this particular floor at all…

 

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Posted: 23 July 2012 12:37 PM   [ Ignore ]   [ # 10 ]
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Hey you got it anyway, it’s a good texture to bad it does not render properly out of the box.

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