I feel difficulity when I mix items of different products and coordinate figure.
in many case , “layerd look” cause some poke through of many parts of clothing.
if I just want to change underwear, or just change middle wear (shut tops etc),
just change pants or boots, in many case, I need many customize for each item and resize them
for “poke through” (by morph or d-form)
If I clear one problems (eg underwear strap make poke through pants), next
pants make poke through from shut or attachments)
I named that as “Domino effects of poke through”.
I think it is because artists just design for their products.
they designe each items for one set of their products.
so user can not combination many items easy.
of course it is not bad thing. artists can apply beautiful or cool detail for their products free.
but I hope daz make another series for the purpose of “layered look” with combination many items too.
nowdays there are games with character making, and you can change easy to
coordinate character from many items in categories.
it cause user make clothings items and other user use it more easy.
I do not hope every designer and items should keep one reguration.
it may loose free designe and free imagination for their products.
so I want to make new products lines for “layered look”.
and the items of the lines keep reguration.
it means when user keep category and choose items in category,
they can easily change items and cordinate their figure without poke through.


