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Animate Carrara water preset?
Posted: 20 July 2012 07:12 PM   [ Ignore ]   [ # 16 ]
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head wax - 19 July 2012 10:18 PM

hi you can also use the terrain shader to simulate white water
from memory you can also stack modifiers eg wave modifier and noise modifier
and you can animate the bump channel, also use avi for your texture to moved bump across the water
you can also use avi in th e displacement channel to mimic wave movement

Ditto.  Great suggestions, HW!

Thanks!

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Posted: 21 July 2012 01:40 AM   [ Ignore ]   [ # 17 ]
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Jay_NOLA - 20 July 2012 03:53 AM

You might want to consider getting the Brianorca Ocean Plugin for Carrara.  It isn’t that expensive.

http://www.brianorca.com/CarraraPluginOcean.html

Wow! Never saw this one before. Thanks for the heads up. smile

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Posted: 21 July 2012 05:19 AM   [ Ignore ]   [ # 18 ]
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Bagboy - 20 July 2012 07:11 PM
wendy♥catz - 20 July 2012 02:50 AM

I animate the wave or ripples shader natural function in bump or displacement, it has completion, perpetration etc that can be oscillated for continual movement and centre H and V that can be translated for directional movement.

Thanks Wendyluvscats!

I was trying this out and looks promising.

Can the wave loop? Completion goes from 0 to 100 for the waves, but I’m not clear on if that means one cycle, or what.

0 would be at the beginning of the scene and 100 at the end. As Wendy mentioned you can use an oscillate tweener (or maybe a noise tweener for more randomness). If the scene is long and the wave action is slow, take a look to see if there’s a speed setting in the shader as well. If not, then the oscillate or noise tweeners are the way to go.

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I find it somewhat liberating not to be encumbered by accuracy.

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Posted: 21 July 2012 03:19 PM   [ Ignore ]   [ # 19 ]
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evilproducer - 21 July 2012 05:19 AM
Bagboy - 20 July 2012 07:11 PM
wendy♥catz - 20 July 2012 02:50 AM

I animate the wave or ripples shader natural function in bump or displacement, it has completion, perpetration etc that can be oscillated for continual movement and centre H and V that can be translated for directional movement.

Thanks Wendyluvscats!

I was trying this out and looks promising.

Can the wave loop? Completion goes from 0 to 100 for the waves, but I’m not clear on if that means one cycle, or what.

0 would be at the beginning of the scene and 100 at the end. As Wendy mentioned you can use an oscillate tweener (or maybe a noise tweener for more randomness). If the scene is long and the wave action is slow, take a look to see if there’s a speed setting in the shader as well. If not, then the oscillate or noise tweeners are the way to go.

Thanks EP.

I missed Wendy’s point on the oscillation. :$ 

I’ll check it out.

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