Also, FWIW, I’d strongly recommend that if anyone is animating any type of water that you consider that in the vast majority of cases, waves are generated by wind, and are going on one direction. As has already been mentioned, the ocean primitive has a setting for that.
Far too often you see animated water that has nice looking waves, but they’re bouncing around randomly and it looks very unnatural. I don’t recall how the results of the animated ocean with wave direction actually appear, but I’d suggest you make sure your results look natural and fairly unidirectional.
As always, reference videos are quick and easy to find, and can help a lot with proper relative wave sizes and stuff like that.
Great analysis and advice, JoeM.
I didn’t really dig too deeply into waves, so your points are well taken.
I’m testing moving the fractals around, in one direction as it turns out, so maybe this will work out okay all around.
I also should mention that I don’t need too much detail, I don’t think, so if I can get satisfactory results from the shaders , they will serve my purpose.
But, you’ve given me food for thought.