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DAZ Studio SDK question
Posted: 05 July 2014 08:47 AM   [ Ignore ]
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Is it possible to manipulate the Library in DS via the SDK?. E.g. make it jump to a certain folder or load a certain item into the scene?

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Posted: 05 July 2014 08:13 PM   [ Ignore ]   [ # 1 ]
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This question is better posted in one of the Software Development forums; for future reference.

- Developer Discussion (script)
- DAZ Studio SDK Discussion (compiled C++)

I suspect you mean the Content Library pane and not the Render Library pane, since the former can be used to “load a certain item into the scene” and the latter cannot.  Both panes are provided with the standard distribution, but both are [separate] plugins.  Plugins (compiled C++ that make use of the libraries/headers provided with the SDK) are not generally accessible by other plugins… unless they have been built, explicitly, for that purpose; most are not.  However, both panes are accessible via script - I answered a similar question in more detail, in the Developer Discussion forum, here.  In my response, you’ll notice references to a Content Manager (i.e. “oContentMgr”). This is the class (“DzContentMgr”), accessible by script and by plugin, that is used to load user-facing files.

-Rob

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- DAZ Studio 4.x
- DSON Importer
- DSON File Format Specification

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Posted: 05 July 2014 10:37 PM   [ Ignore ]   [ # 2 ]
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OK, will take a look at it. Thanks very much! smile

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