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Daz Studio Basics 101. New Users help for starting with DS.
Posted: 23 July 2012 10:42 AM   [ Ignore ]   [ # 61 ]
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I’ve been up since 4, but didn’t check in because I figured I was the only one.  Worked 3 hours on transcribing Carnite’s tut, then went back to bed.  Now I’m up again.  I go through periods like this.

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Posted: 23 July 2012 11:09 AM   [ Ignore ]   [ # 62 ]
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AtticAnne - 23 July 2012 10:42 AM

I’ve been up since 4, but didn’t check in because I figured I was the only one.  Worked 3 hours on transcribing Carnite’s tut, then went back to bed.  Now I’m up again.  I go through periods like this.

Are you having any problems? Is it helping you get the hang of Deformers so far?

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Posted: 23 July 2012 11:14 AM   [ Ignore ]   [ # 63 ]
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At least I’m understanding more of the audio now.  Got to put on clothes and go to Walmart.  My little guys need food.  When I get back I crank up 4Pro and see what I can do.

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Posted: 23 July 2012 05:51 PM   [ Ignore ]   [ # 64 ]
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My question is, Why do I have to install older content twice?

Unless the product I am installing has one of the new installers Windows always pops up a message saying the content didn’t install properly.  I am wondering if this is just a bug. I am using Windows 7 64bit.

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Posted: 23 July 2012 06:29 PM   [ Ignore ]   [ # 65 ]
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version3 - 23 July 2012 05:51 PM

My question is, Why do I have to install older content twice?

Unless the product I am installing has one of the new installers Windows always pops up a message saying the content didn’t install properly.  I am wondering if this is just a bug. I am using Windows 7 64bit.

You can ignore it—a lot of older content has a Weblinks folder with read-only entries, so Win7 doesn’t let it overwrite them.  Just say it installed correctly.

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Plugin Version Numbers for DS 4.5
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Posted: 23 July 2012 06:55 PM   [ Ignore ]   [ # 66 ]
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Thanks for that, it will be a real time saver as I am reinstalling all my content on a separate partition so that I just need to take an image of that partition for back ups.

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Posted: 24 July 2012 05:31 AM   [ Ignore ]   [ # 67 ]
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See I have dragged another recruit over Jaderail. LOL


Taken from the July’s Beginners Contest thread http://www.daz3d.com/forums/viewthread/3450/P360/#57337

deloquencia - 23 July 2012 01:38 PM

Now I’ll get to the few questions, perhaps a little bit specific grin


Is it possible to smooth only selected body parts with DAZ Studio built-in mesh smoothing?

No. smile

deloquencia - 23 July 2012 01:38 PM

Why there are so many different properties in the tabs hidden (i.e. the mesh smoother and it’s detailed properties)?

Good question. smile I am only guessing that they might be there for other advanced functions I have not discovered yet. smile Or they could be there for the future. Still a good question.

deloquencia - 23 July 2012 01:38 PM

And is it possible to unhide them by default? When I unset Hidden in the parameter settings its just for the current scene.

Generally they are hidden for a reason. In 3 years I have never needed to show Hidden. Anyway from what I can see it doesn’t stick as soon as you reopen Daz Studio the revert back to Hidden as you found.

deloquencia - 23 July 2012 01:38 PM

What exactly are the p<Morphs> and JCM<Morphs> for V3/M3?

Morph, simply put is to change the shape of said object…to morph it in to a different shape. JCM’s are Joint Control Morphs The for V3/M3 means Victoria 3 and Micheal 3, Generation 3, we are now on Generation 5 with Genesis.

deloquencia - 23 July 2012 01:38 PM

How to create sweat on the skin with the built-in shader-capabilities in DAZ Studio?

Are you talking about the Shader Mixer or the Standard Advanced Surfaces Pane?


There are Wet Maps for V4 http://www.daz3d.com/shop/universal-wet-maps-and-orcamaid/ which work in the Normal Surfaces Pane. Not sure what is on the market on other content sites for other figures. What this is I think is a bunch of Specular Maps to give the illusion of wetness. I don’t have the product myself.

deloquencia - 23 July 2012 01:38 PM

During experimenting with ambient, diffuse and specular color values I didn’t accomplish a convincing result.
Hell, how they depend upon each other… :-( Do you know some written tutorials?

They don’t up to a point. The all work separately to give the “whole” but Bump and Displacement can affect the specular highlights and make reflections more blurred.

Try this one for a little more help with the Surfaces Pane The different bits of the surface tab.

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Posted: 24 July 2012 05:39 AM   [ Ignore ]   [ # 68 ]
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p<Morph> stands for partial—if you have a full-body morph (FBM), there is a partial for that morph on each body part that is affected by it.  In rare situations you might want to adjust the FBM on a specific body part.

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Posted: 24 July 2012 05:44 AM   [ Ignore ]   [ # 69 ]
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Thanks Mike for the backup.

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Posted: 24 July 2012 09:30 AM   [ Ignore ]   [ # 70 ]
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This is great!! We have more teachers than students. Tell me one school were a student can get this kind of attention.

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Posted: 24 July 2012 09:38 AM   [ Ignore ]   [ # 71 ]
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Not a single one. This is a great place to learn.

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Posted: 24 July 2012 11:04 AM   [ Ignore ]   [ # 72 ]
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Hello,

thanks, szark and fixmypcmike for your answers.

Actually the mesh smoother is much more powerful with the hidden properties with which you can set it up more detailed. Take a look (-:
For the creation of sweat I meant the shader tab.
With shaders in general I’ve got only with Poser in touch, it seems they’re way simpler for a beginner.
Thanks for the links.

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je souhaite... (-:

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Posted: 24 July 2012 11:12 AM   [ Ignore ]   [ # 73 ]
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Just wanted to say thanks for this thread. Haven’t tried deformers yet (they might have come in handy in my scene!) but I’ll take a look at the tutorial and start playing around with it. I have a question…not sure if this is the best place to ask…is there a good tutorial on hair that someone can recommend? When I use Genesis hair on Genesis it’s easy, of course, but I also have some 3rd and 4th Gen hair I like to use on Genesis. I can usually get it to look pretty good, but I can’t help wondering if there are easier ways that I’m missing, or things I can do to improve the fit beyond “pretty good.” And what’s the difference between a hair prop or conforming figure, and when should one use each, if the hair comes both ways?

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Posted: 24 July 2012 11:53 AM   [ Ignore ]   [ # 74 ]
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Scott-Livingston - 24 July 2012 11:12 AM

Just wanted to say thanks for this thread. Haven’t tried deformers yet (they might have come in handy in my scene!) but I’ll take a look at the tutorial and start playing around with it. I have a question…not sure if this is the best place to ask…is there a good tutorial on hair that someone can recommend? When I use Genesis hair on Genesis it’s easy, of course, but I also have some 3rd and 4th Gen hair I like to use on Genesis. I can usually get it to look pretty good, but I can’t help wondering if there are easier ways that I’m missing, or things I can do to improve the fit beyond “pretty good.” And what’s the difference between a hair prop or conforming figure, and when should one use each, if the hair comes both ways?

@Scott-Livingston: That should get you going with Deformers. As for non-genesis hair on genesis the best I can do is pretty good like you. I do this in DS4Pro I do not use DS4.5 RC2 yet, I start with an empty scene and load the hair first, most conforming hairs will load into the proper place, I then load my Genesis. I then edit my genesis into the character I will use including any expresion if I can. I now start with the hair, if it needs moving into place I do, then I use the hairs morphs to get the fit as close as I can. When I’ve done all I can I Parent the Hair to Genesis’ Head. that is the best way I know to use them. Another tip, the Genesis figure is a tad larger than the Gen 4 figures, sometimes scaling genesis down just a little will help lots.
The different types of hairs are easy to tell apart, a .Cr2 hair is conforming and a .Hr2 hiar is considered a prop hair. Conforming hairs normaly auto fit a model it was designed for were Prop hair will use a Fit in the morphs. I’m sure that is not all thier is to it and I hope another will give you better info than I can on them.

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Posted: 24 July 2012 02:06 PM   [ Ignore ]   [ # 75 ]
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Whether a hair should be prop or conforming depends on how many of the character’s bones it needs to follow.  Short hair just needs to attach to the head, and doesn’t need to follow the rest of the body, so those are usually props.  Long hair that needs to flow properly with the shoulders or chest is usually conforming, so the parts of the hair that need to follow those body parts can do so.  A conforming item is “Fit to” the character, while a prop hair is “Parented to” the head.

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Plugin Version Numbers for DS 4.5
Updated Genesis Products

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