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Daz Studio Basics 101. New Users help for starting with DS.
Posted: 31 December 2012 04:26 AM   [ Ignore ]   [ # 301 ]
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Okay, and if he doesn’t, I guess I’ll find a tree, a good rope and see if he combination of me, the rope and the tree solve my problem.

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Posted: 31 December 2012 01:42 PM   [ Ignore ]   [ # 302 ]
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Okay, I’m very new to animation myself but I can help a bit I hope. For me to get useful keyframes out of daz for items like hair I moved to KeyMate and GraphMate by Gofigure. The combo of both has given me the total control that the DS timeline was just lacking. Trying to keyframe Each movement needed on just the DS timeline was too hard for me.

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Posted: 31 December 2012 03:22 PM   [ Ignore ]   [ # 303 ]
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I think I got a bit overexcited for my xmas gifts and I’m left without the opportunity to actually buy anything more :/

I’ll check and recheck the forum, as well as google, but there’s too little about that subject around :/

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Posted: 31 December 2012 03:58 PM   [ Ignore ]   [ # 304 ]
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Try asking in this Forum, many great Animators in it. They would know much more than us here.
http://www.daz3d.com/forums/viewforum/42/

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Posted: 01 January 2013 01:49 PM   [ Ignore ]   [ # 305 ]
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I read through the thread before asking this, I promise!

I’m seriously new to this whole 3D thing so please bear with me.

I’m using the Genesis figure to figure out posing.  What I don’t understand is how to handle collisions.

Example - I would like to place her hand on her hip.  I end up putting her hand through her hip which is just creepy.

Anyone able to point me in the right direction for learning how to do things like this?

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Posted: 01 January 2013 01:54 PM   [ Ignore ]   [ # 306 ]
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You can not Colloide Genesis against itself, only other items (meshes). Select your Perspective camera and the Hand in question then Zoom in and POSE the hand and arm by hand as needed. We all must do it this way. Or you can Create a new Camera and use it to adjust your posing as you need.

I hope this helps even if it’s not what you wished to learn.

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Posted: 01 January 2013 02:11 PM   [ Ignore ]   [ # 307 ]
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I asked how to do the posing without collisions.  You answered that I need to get better at DAZ. :D

I appreciate knowing that I’m not missing something obvious.

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Posted: 01 January 2013 02:14 PM   [ Ignore ]   [ # 308 ]
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I don’t know if it helps you but when I need to pose something like frigging hands (I hate when I have to pose hands) I scale the subject 600% its size, zoom on the hand’s finger I want to pose, pose it, and then scale back to 100%, it makes it easier to actually see what you’re doing with precision.

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Posted: 01 January 2013 07:30 PM   [ Ignore ]   [ # 309 ]
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This appears to be a good place to mention that there are some new [and atm free] video tutorials available:

http://www.daz3d.com/help/help-daz-3d-video-tutorials/

About 11 of them grin  A couple of the more advanced ones are on sale too.

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Posted: 01 January 2013 09:04 PM   [ Ignore ]   [ # 310 ]
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Patience55 - 01 January 2013 07:30 PM

This appears to be a good place to mention that there are some new [and atm free] video tutorials available:

http://www.daz3d.com/help/help-daz-3d-video-tutorials/

About 11 of them grin  A couple of the more advanced ones are on sale too.

Thank you Patience55, should have THOUGHT of that myself. DUH!

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Posted: 02 January 2013 07:05 AM   [ Ignore ]   [ # 311 ]
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http://www.daz3d.com/great-art-now-bonus-animation-101 <= This one just perfectly answered the need I had for animation!

It demonstrate perfectly the problem I had and solved it! Thank you very much !

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Posted: 04 January 2013 06:19 PM   [ Ignore ]   [ # 312 ]
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Ok still trying to figure all of this out…. I have D|S 4.5 Hexagon 2.5, and Bryce7.1 (all the free programs, I don’t have alot of room in my budget for new hobbies) I have some purchased content which all works wonderfully. However; I am finding that most of the content available does not match my style. SO the obvious answer is to utilize the other software and make my own content wink I have somewhat succeeded in this endeavor I have several models that I believe are pretty good (considering I only started the whole 3D thing a month ago).

The issue I am having is that I can’t get genesis figure in D|S to hold the objects, I made a nice fantasy sword and want Genesis to hold it like the figure does with the Katana that came with the programs. I am just lost, transfer utility marries the sword to genesis at the torso, I have tried changing the parent to the hand but again no luck.????  I am lost can you please HELP :(

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Posted: 05 January 2013 06:20 AM   [ Ignore ]   [ # 313 ]
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shetaz1955 - 04 January 2013 06:19 PM

Ok still trying to figure all of this out…. I have D|S 4.5 Hexagon 2.5, and Bryce7.1 (all the free programs, I don’t have alot of room in my budget for new hobbies) I have some purchased content which all works wonderfully. However; I am finding that most of the content available does not match my style. SO the obvious answer is to utilize the other software and make my own content wink I have somewhat succeeded in this endeavor I have several models that I believe are pretty good (considering I only started the whole 3D thing a month ago).

The issue I am having is that I can’t get genesis figure in D|S to hold the objects, I made a nice fantasy sword and want Genesis to hold it like the figure does with the Katana that came with the programs. I am just lost, transfer utility marries the sword to genesis at the torso, I have tried changing the parent to the hand but again no luck.????  I am lost can you please HELP :(

Keep the sword as a normal prop item. After loading, place it in the hand as desired and carefully wrap the fingers around it. Then “parent” the sword in the hand. Then be careful to select the hand [or the body] for posing. Do not select the sword unless you want to move it out of the hand.

If you can find in the forums “Power Pose for Genesis”, that will help alot for posing the figure. [it’s a free script]

edit: Found the link:  http://www.daz3d.com/forums/viewthread/9650/P75/#149813
The next page also has a tut for how to make these for other figures too grin

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Posted: 05 January 2013 08:19 AM   [ Ignore ]   [ # 314 ]
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Added to what Patience55 said there is no subsitute for using the perspective camera and the framing button and time with posing the hand and fingers yourself.

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Posted: 05 January 2013 09:43 AM   [ Ignore ]   [ # 315 ]
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Here is another tip for you to make things much easier in the future when you wish to use your prop again.

1. Load a default Genesis into your viewport. Do not move it leave it at the default T pose and location.
2. Load your prop and position it so that it is in the proper position to have the hand posed around it (holding it)
3. Parent the prop to the hand, you can now pose the hand and tweak the item until it looks correct in the T pose.
4. Once the hand and item are both posed properly do this. Save as Scene File just to have this saved for a backup.
5. Now select the item in the Scene Tab. then Save As>Support Assect>Figure/Prop Assect.. I would save it too
.  the same folder as your load icon for the item, also have that section open in your Content Library View.
6. Once that is done do Save As>Pose Preset Pick where you wish the pose file to save.
7. A menu will open, unselect all, expand to the hand select the hand and save.

You now have a Load icon for your item that will load it in place and Parent it to your Genesis or other figure.
You also have the Hand pose to make the hand pose around the item. You can now pose your figure as you like
and all should work properly as the other Smart items do. You could even put premade poses on the figure then use
the hand pose to fix the hand again. I hope this helps.

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