Very helpful thank you!
I am still figuring out what all those sliders do as well ><
To be honest, when I use a bump displacement and slide it to whatever side, I see no change in my renders…
Same goes for all those sliders I see people talking about and it makes me insecure as I know they are vital.
Very helpful thank you!
I am still figuring out what all those sliders do as well ><
To be honest, when I use a bump displacement and slide it to whatever side, I see no change in my renders…
Same goes for all those sliders I see people talking about and it makes me insecure as I know they are vital.
When using the Bump and Displacement Strength sliders, it is often important to move the Negative Bump and the Positive Bump values as well. If no bump shows at all, I generally move the Negative one to the left to increase the minus value, and move the Positive one to the right, then try the bump at 100%.
Depending on the image that you are using as a bump map, you may have to move the Neg/Pos silders quite a bit before you begin to see any changes, the default values are set to about 0.10 usually, and adjusting them will make big changes, and you should be able to continue from there. Have a go at it, and see if you can get it to work, it’s worth experimenting with.
Ah, I think therein lies my problem!
I am too sparse with them.
I figured because it’s shows digits behind the comma, it was about finetuning.
Going to try this tonight, I was pretty bummed but feeling more hopeful now!
Wanted to say thanks for this thread! As a rank newcomer, I came to ask a question, and found the answer already here in this thread! (what do the different extension abbreviations mean?)
So, here is another question for the panel o’ experts….
I wanted to change a skin tone. So, I went thru the tut for PhotoShop 3d Bridge, modified the skin textures I wanted, and saved them back as a different name to DS. How do I get a new .DSA or .DSB file generated for the new texture variant, so I can apply them? Also, what is the difference between .DSA and .DSB?
You don’t need to create a DSA to load the textures, just go to the Surfaces pane, and load them from there. Do you only have a Diffuse texture? If so, use the drop down at the end of the Duffuse slider, and Browse to the location and load it that way.
You could also load the texture onto the model, and Save As > Material Preset.
DSA = Palin text DS Script file
DSB = Binary version
DSE = Encrypted version
DUF= the latest DAZ User Format for DS 4.5 and above
Thanks! I think “material preset” is what I am looking for. Otherwise, I have to load textures separately for torso, face, and limbs each time. Will material preset be a .DUF file (I am using 4.5), and where will it save to?
You can save the material preset into any of your daz folders inside the my library folder. Which ever folder you have open in your viewport for content will be the folder the icon is saved in. I normally save them in the same folder as the default textures for the character.
Yeah can just go to the folder, you want it saving to, in your Content Library Pane (Not Smart Content and click on the plus sign as shown in the image below.
Thanks! This worked well, but I have a follow up question. The only things I changed were the textures for the skin. When I saved the material preset, it had a bunch of check boxes to include things like gums, iris, eyelashes, etc. Do these need to be included in the preset? I am assuming if not, it will keep the default textures for those areas? Or, if I start with a plain grey character, will I need to apply those first?
If you want a FULL texture to just use with one click you should save the full set. Other wise you will need to load a full texture first to load the parts not saved with yours.
I just allow myself a one-time off-topic here and wish a merry Christmas and happy new year to both all teachers and fellow students.
I’ll use this opportunity to say that I long wanted to be schooled in this post, but that other students kept on asking all the questions that I had so I never found the opportunity to ask my own questions, plus I’m quite shy about them, I don’t know if they’re ridiculous, too advanced for some or right on the topic for others !
So thank you the teachers for your time and patience, and thank you the students for asking the questions I had since that long !
Well, let’s try to ask the question as clearly as possible then:
When I’m finished putting everything on my scene, I want to start making things moves… I do so with animate2 for the characters….
But things like hairs, clothing, and worse: the camera, don’t appears in Animate2’s dropdown.
So I go to the timeline, and move things at each keyframe. Yet, when I play the thing, there is no movement, everything stays like I last moved it even though the character’s animation is properly displayed.
So how do I make a camera move? (It wasn’t a problem in DAZ 3 but ever since DAZ 4 I can’t get it to work)