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Daz Studio Basics 101. New Users help for starting with DS.
Posted: 29 July 2012 05:36 AM   [ Ignore ]   [ # 106 ]
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Actually, the scroll means that there’s a DAZ Studio script file with the same name as the Poser file in the folder and DS will run the script when you double-click on the thumbnail. Usually that’s done to put the DA Studio materials preset in with the Poser mat files, so that each application uses its own optimised settings, but it can be used for other things (for Victoria 4 and Michael 4, for example, i launches the Power loader utility so that you can choose which morphs to load).

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Posted: 29 July 2012 07:55 AM   [ Ignore ]   [ # 107 ]
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Szark - 29 July 2012 04:55 AM
AtticAnne - 28 July 2012 09:47 PM

I knew there was something else.  I’m planning to work on posing tomorrow.  I know how to split into more than 1 workspace, but is there anyway to have different images in each, like for reference?

Lets see if we are on the same page.

You want a different reference image in each Viewport when using a mutli windowed worspace? If that is the case then No, not automatically is the answer, unless you put a plane, with reference image applied, in for each Camera.

Thanks, Szark.  That answers my question.

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Posted: 29 July 2012 08:53 PM   [ Ignore ]   [ # 108 ]
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Thanks Szark and Richard for the extra info.

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Posted: 30 July 2012 09:34 AM   [ Ignore ]   [ # 109 ]
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I’m tired of this chickie babe and don’t seem to be able to get the pose any closer.  I feel like just dressing her and sending her forth.

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Posted: 30 July 2012 09:58 AM   [ Ignore ]   [ # 110 ]
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Yeah, after a certain point, you just have to do that. I’ve rendered my latest at least 20 times, most of them just trying to get the lighting right, and have probably postworked it to death by now. At this point I think I’m ready to call it “done” and move on to the next project.


Your pose looks really close to to me, especially in the torso and limbs. If you do decide to keep going with it, I think I’d concentrate on the head and hands, and maybe the feet (it’s hard to tell). But if you’re tired of posing her, maybe moving on to the next step is the best plan of action (there’s no reason why you can’t revisit the pose afterwards, if you want to).

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Posted: 30 July 2012 07:07 PM   [ Ignore ]   [ # 111 ]
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I do need to work on the tilt of her head.  And her right arm is too high in the air.

Back to my Studio, then to WIP thread.

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Posted: 31 July 2012 10:53 AM   [ Ignore ]   [ # 112 ]
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Sorry Anne. I’ve been a little under the weather. I hope your still getting the help you need. I’ll try to be back after my treatment wears off.

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Posted: 31 July 2012 11:07 AM   [ Ignore ]   [ # 113 ]
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Jaderail - 31 July 2012 10:53 AM

Sorry Anne. I’ve been a little under the weather. I hope your still getting the help you need. I’ll try to be back after my treatment wears off.

Hope you are feeling better soon! And thanks for all your help here and in the WIP thread. smile

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Posted: 31 July 2012 11:10 AM   [ Ignore ]   [ # 114 ]
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Scott-Livingston - 31 July 2012 11:07 AM
Jaderail - 31 July 2012 10:53 AM

Sorry Anne. I’ve been a little under the weather. I hope your still getting the help you need. I’ll try to be back after my treatment wears off.

Hope you are feeling better soon! And thanks for all your help here and in the WIP thread. smile

Thank you Scott. I’m pretty healthy but I still have bad days. Sometimes my treatments knock me down also, it’s still to early to tell about today yet.

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Posted: 31 July 2012 10:48 PM   [ Ignore ]   [ # 115 ]
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I’m really bummed tonight.  I thought the contest deadline was today.  Got up early and worked all day, went to post to the contest and discovered it was over yesterday.  I feel more like crying than laughing now.

I never could get her boots to fit.  I had a problem trying to find a setting to put her in.  I understand slapping a background in.  The one I wanted to use just wasn’t right.  Tried several sets that I had, only to hit the “can’t find so and so file.”  Ended up with an oh, hell, thrown it in oops I think she’s sitting in a pool of water.

I’ve still got some other poses I had picked out that I can work on.  Bryce and Hexagon are calling.  Should I make a list like Barry does?  Still need to learn about shaders, lighting, cameras.  I’ll think about it tomorrow.

Love,
Scarlett

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Posted: 06 August 2012 01:55 PM   [ Ignore ]   [ # 116 ]
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The New Users contest is live for August. I’m offering help on it or any other topic that a New User might need.

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Posted: 06 August 2012 02:44 PM   [ Ignore ]   [ # 117 ]
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I’m sure?? I read somewhere that when using raytraced shadows with DoF you have to use different parameters in your render settings and can’t recall what they were. Just wondering if that is correct.

Avatars are back, things are getting better every day.

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Posted: 06 August 2012 03:11 PM   [ Ignore ]   [ # 118 ]
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Check the second post in the August New Users Contest WIP thread. It covers how render settings effect the renders. And has examples to show how it works.

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Posted: 07 August 2012 02:50 PM   [ Ignore ]   [ # 119 ]
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I couldn’t get an answer in the thread I posted, guess I’ll try my luck here…
I’ve been tweaking a character for some time now, and I’d like to make a morph out of it, one of those dialable morphs that appear in the shaping tab.
I’ve found a good tutorial by a guy named Medhue….I save the morph as a support asset, dsf morph, select everything that I’ve modified, check for the files in the /data/Daz 3D/Genesis/Base/Morphs/myname/mymorph…everything seems fine, but the morph doesn’t show up! Not in the shaping tab, not even in the parameters tab! What am I doing wrong?
On the side, is there a faster way to do this, considering that my character has a lot of limits set off?

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Posted: 07 August 2012 03:08 PM   [ Ignore ]   [ # 120 ]
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WzM_dK - 07 August 2012 02:50 PM

I couldn’t get an answer in the thread I posted, guess I’ll try my luck here…
I’ve been tweaking a character for some time now, and I’d like to make a morph out of it, one of those dialable morphs that appear in the shaping tab.
I’ve found a good tutorial by a guy named Medhue….I save the morph as a support asset, dsf morph, select everything that I’ve modified, check for the files in the /data/Daz 3D/Genesis/Base/Morphs/myname/mymorph…everything seems fine, but the morph doesn’t show up! Not in the shaping tab, not even in the parameters tab! What am I doing wrong?
On the side, is there a faster way to do this, considering that my character has a lot of limits set off?

I hate to say this when you have not found help yet but, that is more of an Advanced DS question. This thread is more for teaching people who are new how to do things like add lights change textures ect.. the basic things. Did you ask your question in the Nuts and Bolts Forum? It may take awhile but you should get the help you need.

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