Digital Art Zone ‘Added support for merging a figure that is fit to another figure, into that figure’?
Posted: 26 June 2014 07:46 AM   [ Ignore ]
New Member
Total Posts:  5
Joined  2011-07-24 ‘Added support for merging a figure that is fit to another figure, into that figure’ - anyone know how to use this feature?

cheers - lucia

Edited to add information to body of post

Posted: 26 June 2014 08:03 AM   [ Ignore ]   [ # 1 ]
Total Posts:  16286
Joined  2003-10-09

No, and when we asked we were told not to touch it so I think it’s still a WIP (or was then).


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Posted: 26 June 2014 08:20 AM   [ Ignore ]   [ # 2 ]
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Total Posts:  1883
Joined  2012-03-24

But I think it can work. as I thought.
you can just test it in geometry editor.
select Actor then open geometry editor tool

in option menu>editing>merge fitted figure.

But after merge one figure,
merged figures (fit to) actor, can not use individual preset.

when you hope to change merged part, you may need to apply texture individually.
(but surface group are kept as same as before,, about each merged figure)

and even though I change Actor shape, other merged figure can not follow the shape.
and smooth modifier may not work anymore..

(there is no target to collison,, and we can not apply geometry editor for each surfaces)

But all these are expected ^^;

it may be useful after you make one character, then export is as one rigged figure for collada or other filt type,,
or may try with Graft items.

(I think ,,it seems useful for blender collada export,, ^^;)