Save genesis as .obj ?

flashbackflashback Posts: 0
edited December 1969 in DAZ Studio Discussion

I have a scene idea that requires a large number of genesis and gen4 characters. Most will be in the exact same pose so I thought to save them as .obj to save memory.
In DS4pro (not 4.5) how do I go about doing this? What settings etc to create the most economical obj for import?
Any help is greatly appreciated.

Comments

  • adamr001adamr001 Posts: 0
    edited December 1969

    Can you use the same texture on each? If so, you should instance them.


    Select Genesis and then
    Create > New > Node Instances


    I've got 11 textured, identical genesis in my scene and it's only using 450mb of RAM.

  • JaderailJaderail Posts: 0
    edited December 1969

    Not sure how it's done in DS4Pro Flashback. Only 4.5 has instances Adamr001, how can we do the same in DS4Pro?

  • adamr001adamr001 Posts: 0
    edited December 1969

    Oh right sorry, I saw 4.5 and went straight to instancing...


    In 4Pro, you'll have to export them to wave front object, making sure to use base resolution.

  • flashbackflashback Posts: 0
    edited December 1969

    base resolution?

    obj_export_option.jpg
    488 x 547 - 160K
  • adamr001adamr001 Posts: 0
    edited December 1969

    It's an option on the parameters for Genesis:

    201207181237_genesis_base_resolution.png
    694 x 507 - 38K
  • flashbackflashback Posts: 0
    edited December 1969

    Ah, thank you!

  • JaderailJaderail Posts: 0
    edited December 1969

    Yes mucho thanko!

  • adamr001adamr001 Posts: 0
    edited December 1969

    If there's a reason to move to 4.5 it's instancing though, I'm telling ya, that's where it's at! ;)

  • JaderailJaderail Posts: 0
    edited December 1969

    Give me Reality in 4.5 and it's on! The only plugin I must have, just have to have it.

  • adamr001adamr001 Posts: 0
    edited December 1969

    Heh, yeah, it'll be interesting to see what happens to instanced geometry when exported to Lux. ^_^

  • JaderailJaderail Posts: 0
    edited December 1969

    Hmm... Very good point. Never crossed my mind untill you pointed it out.

  • flashbackflashback Posts: 0
    edited December 1969

    Still having problems, the textures are not saving properly. Going to have to dig into this. >:(

  • BejaymacBejaymac Posts: 1,023
    edited December 1969

    The material library (.mtl) that goes with the .obj is very basic, so if your using any fancy shaders (HSS, USS etc) then that info wont be saved in the .mtl

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