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Save genesis as .obj ?
Posted: 18 July 2012 10:46 AM   [ Ignore ]
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I have a scene idea that requires a large number of genesis and gen4 characters. Most will be in the exact same pose so I thought to save them as .obj to save memory.
In DS4pro (not 4.5) how do I go about doing this? What settings etc to create the most economical obj for import?
Any help is greatly appreciated.

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Posted: 18 July 2012 11:03 AM   [ Ignore ]   [ # 1 ]
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Can you use the same texture on each?  If so, you should instance them.


Select Genesis and then
Create > New > Node Instances


I’ve got 11 textured, identical genesis in my scene and it’s only using 450mb of RAM.

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Posted: 18 July 2012 11:09 AM   [ Ignore ]   [ # 2 ]
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Not sure how it’s done in DS4Pro Flashback. Only 4.5 has instances Adamr001, how can we do the same in DS4Pro?

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Posted: 18 July 2012 11:12 AM   [ Ignore ]   [ # 3 ]
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Oh right sorry, I saw 4.5 and went straight to instancing…


In 4Pro, you’ll have to export them to wave front object, making sure to use base resolution.

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Posted: 18 July 2012 11:35 AM   [ Ignore ]   [ # 4 ]
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base resolution?

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Posted: 18 July 2012 11:38 AM   [ Ignore ]   [ # 5 ]
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It’s an option on the parameters for Genesis:

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Posted: 18 July 2012 11:41 AM   [ Ignore ]   [ # 6 ]
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Ah, thank you!

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Posted: 18 July 2012 11:42 AM   [ Ignore ]   [ # 7 ]
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Yes mucho thanko!

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Posted: 18 July 2012 11:49 AM   [ Ignore ]   [ # 8 ]
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If there’s a reason to move to 4.5 it’s instancing though, I’m telling ya, that’s where it’s at!  wink

 

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Posted: 18 July 2012 12:02 PM   [ Ignore ]   [ # 9 ]
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Give me Reality in 4.5 and it’s on! The only plugin I must have, just have to have it.

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Posted: 18 July 2012 12:14 PM   [ Ignore ]   [ # 10 ]
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Heh, yeah, it’ll be interesting to see what happens to instanced geometry when exported to Lux. ^_^

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Posted: 18 July 2012 12:23 PM   [ Ignore ]   [ # 11 ]
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Hmm… Very good point. Never crossed my mind untill you pointed it out.

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Posted: 18 July 2012 12:24 PM   [ Ignore ]   [ # 12 ]
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Still having problems, the textures are not saving properly. Going to have to dig into this. mad

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Posted: 18 July 2012 03:59 PM   [ Ignore ]   [ # 13 ]
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The material library (.mtl) that goes with the .obj is very basic, so if your using any fancy shaders (HSS, USS etc)  then that info wont be saved in the .mtl

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**shuffles of with a new headache** tongue wink

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