technical question to morph controllers and x/y/z translates of primitives
I have a question to morph controllers and x/y/z translates of primitives.
Is it possible to connect one of the translates of a primitive to a morph of a figure?
an example (really just an example just to show what I mean):
I have a bottle with morphs (wider,higher,deeper) and to fill the bottle I put a cylinder in it and parent the cylinder to the bottle.
I don`t scale the bottle via translates I use the morphs but the cylinder doesn`t change, so is it possible in some way to connect the translates of the cylinder (x/y/z) with the morphs of the bottle?