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List of Shader Mixer Tutorials and Recipes
Posted: 16 April 2012 03:38 PM   [ Ignore ]
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A special thanks to Pendraia from the old DAZ 3D Forums for compiling this information. The full thread is still available here : List of Shader Mixer Tutorials and Recipes


Important Information
There have been some updates to Shadermixer. A more detailed list can be found here
Please noteShader Mixer and Shader Builder are now consistent (by default) in that the brick/block network flows from left to right, like a[n English] book is read. From start (the input - either user or programmatic) to finish (the final output or the “root”). If you prefer the flow of the network to be in the opposite direction, where the roots/outputs are on the left and all of the inputs flow in from the right, you can change the default for any new shaders in Edit > General Preferences. Each shader can be changed separately in Edit > Shader Preferences.

Hi, I find it very difficult to locate all the snippets of information on Shadermixer in all the different threads. Once found it often becomes hard to find them again. So I have started a list where recipes or tutorials can be found for shadermixer. I’m hoping that others will add recipes and tutorials that they have found.


Some info on what the abbreviations mean Thanks ReDave

If you want to change the direction the nodes run look here


Some theory from lakeworks forum on shaders:

https://www.lakeworks.com/forums/colour-filtering-in-diffuse-ambient-channel-the-theory-t209.html

Tutorials:
Beginners Tutorial by Carnite

Shadowcatcher and Saving Preset Tutorials by Carnite(Video)

Shader Mixer (Daz Wiki)


YouTube Video DAZ 3D - Shader Mixer Part 1


YouTube VideoDAZ 3D - Shader Mixer Part 2


Recipes:
Fun with Area lights


Global illumination thread contains many different recipes (In my opinion the best thread I have found so far.)


Point lights


Shadow catcher


recipe to add AO to a surface that uses DS standard shaders:


Gel lights


Caustics/global illumination


Using Elite Textures with DS3A Ubersurface

Tiling fix in Shader Mixer


Stonemason’s version of default ds shader + ao recipe


‘When AO strength is less than 1, the whole object turns grey :?’
This is not a bug please see ketthrove’s explanation and alternative recipe down below on this page.


Worldspace direction of a surface normal

Toon Shaders


Venetian Blinds 


Justthebast Depth Cue recipe


Akhbour’s Mood master fix using a depth cue cam

Toon Recipes by ReDave

Rust WIP

Esque’s recipe to fill an area of a surface with a color based on UV coordinates with ShaderMixer. (WIP but some interesting info)

Baking with procedurals

Fantastic ideas for doing plaid, argyles and checks by Age of Armor

Animating shaders by Ketthrove

Decoupling ambient from diffuse Nice mini-tutorial by ReDave for Shaderbuilder but it includes a recipe for approximating the effect in shader mixer.

A recipe for using with dirty rounds from ReDave

Fisty’s exploration in specular and tie dye recipes

Leather by Saganami

Using Blur


New ambient occlusion network by KaribousBoutique
This thread provides some info on creating the above network


Point Light info and an example from Richard

Another thread on point lights with a recipe from adamr001

Volumetric Lighting(Creating fog) answer by Just the Bast

Volume Functions(Creating Fog)Recipes from Just the Bast and ReDave


3D delight and Renderman documentation:
http://www.3delight.com/en/uploads/docs/3delight/3delight_12.html#SEC17

http://www.vga.hr/resources/tutorials/3d/rsl/index.htm

http://accad.osu.edu/~smay/RManNotes/rmannotes.html

http://www.renderman.org/RMR/index.html

http://www.fundza.com/

For those who find Shadermixer a bit overwhelming and for those who want to play with some of the recipes the easy way I have set up a thread for links to Shadermixer presets that have been released. You can find the thread here

If you find any links that I may have missed please either post here or pm me so that I can include them.

Hope this is useful

Pen
Edit to correct link and add additional links

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Posted: 23 May 2012 01:28 PM   [ Ignore ]   [ # 1 ]
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Anyone know how to access the threads in the old forum pointed to in this post?

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Posted: 23 May 2012 01:49 PM   [ Ignore ]   [ # 2 ]
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bringho - 23 May 2012 01:28 PM

Anyone know how to access the threads in the old forum pointed to in this post?

Change the URL from “forum.daz3d.com” to “forumarchive.daz3d.com”

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Posted: 23 May 2012 02:47 PM   [ Ignore ]   [ # 3 ]
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fixmypcmike - 23 May 2012 01:49 PM
bringho - 23 May 2012 01:28 PM

Anyone know how to access the threads in the old forum pointed to in this post?

Change the URL from “forum.daz3d.com” to “forumarchive.daz3d.com”

Thanks M8.

Just found it in another thread cool smile

Here are the corrected links:


A special thanks to Pendraia from the old DAZ 3D Forums for compiling this information.

The full thread is still available here :
List of Shader Mixer Tutorials and Recipes

 

Important Information

There have been some updates to Shadermixer. A more detailed list can be found here

Please noteShader Mixer and Shader Builder are now consistent (by default) in that the brick/block network flows from left to right, like a[n English] book is read. From start (the input - either user or programmatic) to finish (the final output or the “root”). If you prefer the flow of the network to be in the opposite direction, where the roots/outputs are on the left and all of the inputs flow in from the right, you can change the default for any new shaders in Edit > General Preferences. Each shader can be changed separately in Edit > Shader Preferences.

Hi, I find it very difficult to locate all the snippets of information on Shadermixer in all the different threads. Once found it often becomes hard to find them again. So I have started a list where recipes or tutorials can be found for shadermixer. I’m hoping that others will add recipes and tutorials that they have found.

 

Some info on what the abbreviations mean Thanks ReDave

If you want to change the direction the nodes run look here

 

Some theory from lakeworks forum on shaders:

https://www.lakeworks.com/forums/colour-filtering-in-diffuse-ambient-channel-the-theory-t209.html

Tutorials:

Beginners Tutorial by Carnite

Shadowcatcher and Saving Preset Tutorials by Carnite(Video)

Shader Mixer (Daz Wiki)

 

YouTube Video DAZ 3D - Shader Mixer Part 1

 

YouTube VideoDAZ 3D - Shader Mixer Part 2

 

Recipes:

Fun with Area lights

 

Global illumination thread contains many different recipes (In my opinion the best thread I have found so far.)

 

Point lights

 

Shadow catcher

 

recipe to add AO to a surface that uses DS standard shaders:

 

Gel lights

 

Caustics/global illumination

 

Using Elite Textures with DS3A Ubersurface

Tiling fix in Shader Mixer

 

Stonemason’s version of default ds shader + ao recipe

 

‘When AO strength is less than 1, the whole object turns grey :?’

This is not a bug please see ketthrove’s explanation and alternative recipe down below on this page.

 

Worldspace direction of a surface normal

Toon Shaders

 

Venetian Blinds 

 

Justthebast Depth Cue recipe

 

Akhbour’s Mood master fix using a depth cue cam

Toon Recipes by ReDave

Rust WIP

Esque’s recipe to fill an area of a surface with a color based on UV coordinates with ShaderMixer. (WIP but some interesting info)

Baking with procedurals

Fantastic ideas for doing plaid, argyles and checks by Age of Armor

Animating shaders by Ketthrove

Decoupling ambient from diffuse Nice mini-tutorial by ReDave for Shaderbuilder but it includes a recipe for approximating the effect in shader mixer.

A recipe for using with dirty rounds from ReDave

Fisty’s exploration in specular and tie dye recipes

Leather by Saganami

Using Blur

 

New ambient occlusion network by KaribousBoutique

This thread provides some info on creating the above network

 

Point Light info and an example from Richard

Another thread on point lights with a recipe from adamr001

Volumetric Lighting(Creating fog) answer by Just the Bast

Volume Functions(Creating Fog)Recipes from Just the Bast and ReDave

 

3D delight and Renderman documentation:

http://www.3delight.com/en/uploads/docs/3delight/3delight_12.html#SEC17

http://www.vga.hr/resources/tutorials/3d/rsl/index.htm

http://accad.osu.edu/~smay/RManNotes/rmannotes.html

http://www.renderman.org/RMR/index.html

http://www.fundza.com/

For those who find Shadermixer a bit overwhelming and for those who want to play with some of the recipes the easy way I have set up a thread for links to Shadermixer presets that have been released. You can find the thread here

If you find any links that I may have missed please either post here or pm me so that I can include them.

Hope this is useful

 

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Posted: 23 May 2012 03:15 PM   [ Ignore ]   [ # 4 ]
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Thanks, I’ve updated the original post.

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Posted: 24 May 2012 12:54 AM   [ Ignore ]   [ # 5 ]
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Thanks for updating the links!  : )


Woohoo my first post in the new forum…

Hugs

Pen

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Posted: 28 May 2012 05:29 PM   [ Ignore ]   [ # 6 ]
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You can’t log in at old forums, so you can’t see the images, I think. Which can be an issue here. Is there any way to make sure we can log in to that old forum?

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Posted: 29 May 2012 02:36 PM   [ Ignore ]   [ # 7 ]
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Not that I know of…but you can copy and paste the url for it and alter it so that you can access the images. Sorry I’m not sure what you change and I’m about to go to work.

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Posted: 29 May 2012 04:00 PM   [ Ignore ]   [ # 8 ]
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Click on any link, then on the browser bar add “archive” after “forum” so that it reads “forumarchive.daz3d”, this will display the thread. To view images copy the “postimages/origimage_whatever.jpg” part of a picture link and add it after forumarchive.daz3d.com/ on your browser bar

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Posted: 01 June 2012 12:59 AM   [ Ignore ]   [ # 9 ]
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Thanks for helping ReDave…: )

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Posted: 01 June 2012 08:11 AM   [ Ignore ]   [ # 10 ]
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No problem! :-D

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Posted: 05 June 2012 11:23 PM   [ Ignore ]   [ # 11 ]
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There used to be a tutorial to create glowing surfaces, like Tron lights or lamps that emitted lights without an actual light placed inside them.  Anyone know where to find this?

EDIT: N/M, tired, first real link on the list XD;

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Posted: 18 December 2012 05:03 PM   [ Ignore ]   [ # 12 ]
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I’ve been using a displaced Weave with color occlusion to attempt a “nonskid steel plate” effect, but so far, all I’ve got looks like wire-weave.  How do I reduce strand width in the Weave node (Shader Mixer, DS 4.5.n) without decreasing the scale of the weave itself?

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Posted: 19 December 2012 01:14 AM   [ Ignore ]   [ # 13 ]
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Eustace Scrubb - 18 December 2012 05:03 PM

I’ve been using a displaced Weave with color occlusion to attempt a “nonskid steel plate” effect, but so far, all I’ve got looks like wire-weave.  How do I reduce strand width in the Weave node (Shader Mixer, DS 4.5.n) without decreasing the scale of the weave itself?

Good question….I’ll have to have a look. It won’t happen tonight as I’m braindead. One and half days to go till I’m on holidays for most of January and work’s very hectic.

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Posted: 23 December 2012 02:09 PM   [ Ignore ]   [ # 14 ]
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how do I open the shader mixer in daz 4.5 I cannot find how to open it also how do I use the shaders that I have like furity or toon shaders.

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Posted: 23 December 2012 02:29 PM   [ Ignore ]   [ # 15 ]
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Window>Panes(Tabs)>Shader Mixer. If you are using the Full Service layout not all panes will be available - if it’s not there, use Window>Workspace>Select layout to switch to one of the other layouts.

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