I think the big challenge comes when you have a jiggling mesh (like a big belly) underneath a Bullet cloth (like a shirt), and want them to interact.
Why would some rational person do this?
I have a way too big belly (and a fat ass, too), but there’s nothing to jiggle, because I simply don’t move so much. Problem solved.
To me, there’s really no solution until that gets addressed, which could be forever since Bullet cloth doesn’t even collide with a moving mesh right now. Has anyone tried a combination of the Jiggle and Bullet cloth in that configuration, say with an earlier version?
I followed the introduction and slowly moving development of Bullet in Carrara and there was nothing which made me think that it could be a dynamic cloth sim. I you take a look on the vids of Marvelous Designer where you can grap and move parts of garment while the cloth is simulating in real-time ... drop Bullet, get a licence of the Marvelous stuff.
Because Carrara isn’t there yet (and I don’t have the feeling it will be there in any foreseen future), my work-around would be: Let sparrowhawkes plugin do the jiggle in Carrara, export with Fenric’s plugin to mdd, Tailor your cloth in MD (it’s not so difficult, if it’s nothing fancy, and there are a lot of freebies around - otherwise: get a beginners book on sewing clothes and start your own design), run the simulation, adjust as you like, which is great fun, because all of this is happining (almost) in real time (on my crappy i5Core on a notebook). Export the mdd-simulation, import into Carrara, render. Problem solved, again. (It’s way more complicated than my first solution, but it’s redistributable. Which/what I’m not. Edit: If you want movement, of course.)