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can Soft Body be used for Jiggle?
Posted: 17 July 2012 10:18 AM   [ Ignore ]
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I’m missing Sparrowhawke’s Jiggle plugin. Can Bullit’s soft body be used for similar effect?

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Posted: 17 July 2012 10:53 AM   [ Ignore ]   [ # 1 ]
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Maybe, if you use “Soft Body Attach” to keep what is “jiggling” in place. smile

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Posted: 17 July 2012 10:58 AM   [ Ignore ]   [ # 2 ]
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you can add jiggle to any used and unused bones in iClone btw!!
there is a spring modifier script that comes with the horse avatar, just use your own bone names and save it as an spx file ” all files” in notepad in unicode or the other one, (not text or html) if it does not work (bit of a funny thing in that does not apply straight away always) and import it in the spring modifier tab.
may take a few loads, as I said a funny thing.
I use Genesis’s pectoral bones for jiggly bouncing boobies and make tails jiggle etc, there was a forum post on
Reallusion on it.
http://www.youtube.com/watch?v=ogxw7O12Zk0
in Carrara there might be a way using tracking and Fenric’s erc thingy with a bouncing osscilator tweener for bones.
(no idea, just talking out my butt!)
or creating a morph target and using that with a tracking modifier.

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Posted: 17 July 2012 11:06 AM   [ Ignore ]   [ # 3 ]
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Design Acrobat - 17 July 2012 10:53 AM

Maybe, if you use “Soft Body Attach” to keep what is “jiggling” in place. smile

like this? http://www.youtube.com/watch?v=BR17ouNdXA0

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Posted: 17 July 2012 11:40 AM   [ Ignore ]   [ # 4 ]
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wendy♥catz - 17 July 2012 11:06 AM
Design Acrobat - 17 July 2012 10:53 AM

Maybe, if you use “Soft Body Attach” to keep what is “jiggling” in place. smile

like this? http://www.youtube.com/watch?v=BR17ouNdXA0

Pretty much.  (nice texturing btw)

One can use forces or use an invisible kinetic object to start the “jiggle.”

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Posted: 17 July 2012 02:04 PM   [ Ignore ]   [ # 5 ]
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Hey, is this the same Holly who said she’s packing up and leaving town?


Okay, anyway, I’ll give you my totally useless input, same as I’ve given before on this subject that people either don’t care about or don’t comprehend….


Bullet is NOT a soft body simulator, it is a CLOTH simulator. The difference is this:


Imagine an empty beach ball. Now replace the plastic with a spherical mesh of springs.


Now imagine a balloon. Fill the balloon with some sort of liquid gel.


How do those two things respond when you bounce and jiggle them? Differently, right? A lot differently.


Bullet’s simulator gives you the spring-mesh beach ball, and a soft body solution is the gel-filled balloon. Totally different results, and the spring mesh looks nothing like, say, a jiggling boobie or bouncing belly on a fat guy. But if you don’t see, or care about, the difference in results, then you can probably use Bullet. 


But of course you ain’t gonna be able to apply it to a part of a V4 (like the boobies). And it’ll react like a spring cage. And keep in mind that right now Bullet cloth bodies don’t collide with any moving objects, so the jiggly bits will just pass thru the rest of the body.

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Posted: 17 July 2012 09:16 PM   [ Ignore ]   [ # 6 ]
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JoeMamma2000 - 17 July 2012 02:04 PM

Hey, is this the same Holly who said she’s packing up and leaving town?

Dude, that’s not necessary.

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Posted: 17 July 2012 10:26 PM   [ Ignore ]   [ # 7 ]
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Design Acrobat - 17 July 2012 09:16 PM

  Dude, that’s not necessary.


Huh? Come on, Mr. Design Throck-robat, are you actually getting offended on her behalf, merely because I expressed some surprise at seeing her here, after this very bold and decisive, and apparently final, statement of just a couple days ago:


“I’ll be deleting my Carrara website this week and cancelling my PC membership. I’ve had Carrara since before version 1.0—when it was Ray Dream. This is the end for me. If I’m stuck at C8.1 as the “defenders” here are suggesting, then there is no reason for me to participate in broken forums for a broken program.”


Wow, I wish people would get offended on my behalf like that….  smile

 

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Posted: 17 July 2012 11:00 PM   [ Ignore ]   [ # 8 ]
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JoeMamma2000 - 17 July 2012 10:26 PM
Design Acrobat - 17 July 2012 09:16 PM

  Dude, that’s not necessary.


Huh? Come on, Mr. Design Throck-robat, are you actually getting offended on her behalf, merely because I expressed some surprise at seeing her here, after this very bold and decisive, and apparently final, statement of just a couple days ago:


“I’ll be deleting my Carrara website this week and cancelling my PC membership.

 

Thanks for quoting so I don’t have to. Read it again please. One more time. Yep. That sure is what I said, and where did it say I would take my ball and go home *hair flip*, mayhaps it was your wishful thinking. I made a decision to stop paying for the PC thing which has changed,, and to delete my little tutorial site. I’m not recommending or promoting Carrara anymore or supporting DAZ with regular purchases, because this is a joke and I believe you agree. If you need me to explain anything else to you just speak up.


Now what was your point again? Did you have something to add to this discussion?

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Posted: 17 July 2012 11:35 PM   [ Ignore ]   [ # 9 ]
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Can we please stay on topic?

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confused is this a smiley or a scary?

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Posted: 18 July 2012 12:05 AM   [ Ignore ]   [ # 10 ]
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JoeMamma2000 - 17 July 2012 10:26 PM
Design Acrobat - 17 July 2012 09:16 PM

  Dude, that’s not necessary.


Huh? Come on, Mr. Design Throck-robat, are you actually getting offended on her behalf, merely because I expressed some surprise at seeing her here, after this very bold and decisive, and apparently final, statement of just a couple days ago:


“I’ll be deleting my Carrara website this week and cancelling my PC membership. I’ve had Carrara since before version 1.0—when it was Ray Dream. This is the end for me. If I’m stuck at C8.1 as the “defenders” here are suggesting, then there is no reason for me to participate in broken forums for a broken program.”


Wow, I wish people would get offended on my behalf like that….  smile

 

I don’t know why DAZ doesn’t ban you permanently.  You cause nothing but grief on the forums.

But, if they want to treat you with kid gloves, then it must be me.

So, I’ll head out on back to Lightwave where people are much more professional.

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Posted: 18 July 2012 01:26 AM   [ Ignore ]   [ # 11 ]
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holly wetcircuit - 17 July 2012 11:00 PM

  ...where did it say I would take my ball and go home…


Wow, no need to get so angry, I apologize if I misunderstood when you said “...no reason for me to participate in broken forums…”


I had no idea it would cause such a stir, and again I apologize for misreading the impact of asking what I thought was a harmless question.


Anyway, I hope what input I did provide was at least slightly helpful to someone who was following this.


There aren’t a lot of available solutions for real softbody simulations until you go into the more expensive applications, and even many of them don’t have it. Mostly they do the spring-cage model, and insert a fixed internal force (like an internal pressure), but that doesn’t simulate the bouncing pressure waves that travel thru the gooey center of a real softbody, and that really sell the illusion. I *think* the challenge is that you’re going from a 2 dimensional surface (cloth) to simulating a 3 dimensional body, and the computations become far more intensive.

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Posted: 18 July 2012 06:52 AM   [ Ignore ]   [ # 12 ]
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On the old forum there was one, and only one person on my ignore list.

Holly, I have tried several methods trying to get a soft body with the bullet physics. Doesn’t even come close to sparrowhawks plug in.

I think it’s hilarious and tells you a lot that after market plugins for carrara work better then the features DAZ has put in lol

And I agree Holly. In my opinion with the release of studio 4 DAZ has done a nose dive, DAZ isn’t going down hill, DAZ jumped off a cliff and is now plummeting to it’s inevitable end.

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Posted: 18 July 2012 07:45 AM   [ Ignore ]   [ # 13 ]
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IGNORE actually works in the new forum btw…

I guess I can go back to C7 for Jiggle. It was a good system, and calculated pretty fast (it only simulated gravity, but it was enough since the mesh tears if you overdo it anyway, so subtle was better). Would be smart to hook it into 3D Paint, so you could just paint in the jiggle areas… Too bad that it’s a “lost” feature in C8… A metaball object with built-in jiggle would be AWESOME!

I’ll try Wendy’s idea for springs in iClone, but that’s not really the bodyparts I wanted to play with… I think there is a Vicky with nipple bones, and someone had a Poser Python script a long time ago for chest-movage…

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Posted: 18 July 2012 06:19 PM   [ Ignore ]   [ # 14 ]
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holly wetcircuit - 18 July 2012 07:45 AM

IGNORE actually works in the new forum btw…

I guess I can go back to C7 for Jiggle. It was a good system, and calculated pretty fast (it only simulated gravity, but it was enough since the mesh tears if you overdo it anyway, so subtle was better). Would be smart to hook it into 3D Paint, so you could just paint in the jiggle areas… Too bad that it’s a “lost” feature in C8… A metaball object with built-in jiggle would be AWESOME!

I’ll try Wendy’s idea for springs in iClone, but that’s not really the bodyparts I wanted to play with… I think there is a Vicky with nipple bones, and someone had a Poser Python script a long time ago for chest-movage…

Stupid question (beware!): Sparrowhawkes plugins are available for C8. I know you’re working on a Mac but I also remember you have access to a PC. Why not setup your animation on the Mac and go for the jiggle to the PC? (Stupid question, I warned you smile )

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Posted: 18 July 2012 06:44 PM   [ Ignore ]   [ # 15 ]
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One generic approach that might work for some people, depending on what they’re doing (I’m not sure what the OP is trying to do with this…) is something like this:


Get a video camera (cellphone or whatever), and a balloon or equivalent, and fill it with water or some gel-type stuff. Then video it against a background as you jiggle it or poke it or whatever.


Then import that footage into your favorite app and, using the footage in the background, generate frame by frame morphs using the actual footage as reference. If nothing else it’s a good learning experience to watch how soft bodies actually jiggle and respond. And it could be fun too.


Of course there are many ways to composite those results into your actual animation, or place that morphed object into your scene to replace the non-jiggly part with a jiggly part. But it all depends on what you’re doing.

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