Sorry if this has been asked before. I think some assets have gotten lost in moving my files around. I’ve set up a separate computer for Daz work. The program is on the main drive and the product and project on another drive. Opening up an old project results in a long list of missing assets. The model then load but with cubes where the missing elements are.
When you moved the content did you move ALL the old content folder? And is DAZ Studio pointing to that folder as a Path now?
The Data Folder is saved in the Top DAZ Studio Content folder on your old configuration. That folder is needed to open the saved Scene files properly.
Answering my own question here: I found that in the Content Directory Manager I “added” the MyLibrary folder as well as the MyLibrary/data folder. It seems with just the latter it wasn’t working, but with the former added it now loaded the models without any missing assets.
I found that in the Content Directory Manager I “added” the MyLibrary folder as well as the MyLibrary/data folder. It seems with just the latter it wasn’t working, but with the former added it now loaded the models without any missing assets.
Only the “My Library” folder is right. Remove the “My Library/data/” one, or else you will have major problems eventually — you must never have a content location setting inside another content location setting. And “deep linking” is guaranteed never to work, you must always set a content location so that all the “must have” folders inside (e.g. “data” and “Runtime”) are in the proper relative positions.
The location you specify as the content folder should not end in “Data” or “Runtime”, but in the folder CONTAINING those two folders, e..g. “My Library” or “My DAZ 3D Library”. If the Data folder is not directly underneath the content folder location, the files won’t be found.
I have ONE content folder and only ONE at this time. It is on my D drive, where it is does not matter a bit. If it is Set up properly does matter.
First Image my Mapped folder. One is as much of it as I can show in one Snap last is my DIM set to use it.
I have no folders actually called “Content.” I do have a “data” folder inside my “My Daz Library” folder. All the asset files Daz Studio is asking for are there…but for some reason the program will not load them. I just get the boxy volumes where the model should be. I thought this was a Content Directory Manager issue and had currently have the “My Daz Library” folder listed under the “Daz Studio Formats” heading.
So the old project - which included Urban Sprawl - only loads as those boxes. When I try to load Urban Sprawl in a new project, I get a dialogue box saying it can’t find a file in the— My Daz Library/Props/Stonemason/UrbanSprawl2/—folder. It still won’t load even when I add that specific folder to the list in Content Directory Manager.
I installed the latest Daz and added my Daz Library to the Poser Formats part of the Content Directory Manager. Still can’t load Urban Sprawl. Oddly, I can load individual buildings, just not assembled blocks.
It seems you have a “My Daz Library” for different product sets. Is that right? One for Artco. One for DarkAnvil. Etc? Is there a rational behind that?
I do not have that set up any longer it was done to show proper folder mapping once in the past.
I have been using DAZ Studio from DAZ Studio version 2, I have many old style content folders. I will set them up for doing some work that involves just the needed folder at that time. I still have many folders but only ONE full folder for DAZ Studio 4.5+ and all my new content. I use the other folders as work folders, I swap them in or out as needed, to test new things. That keeps me from messing up my one full folder if I make a bad boo boo.