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maybe an iClone thread
Posted: 07 September 2012 04:33 AM   [ Ignore ]   [ # 61 ]
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wendy♥catz - 07 September 2012 04:11 AM

yes, I said you can retexture the clonecloth
and I use MS paint!!!
3D paint is easier though!!!
you can see in 3D what you are doing

I see .
I am talking about making new cloth - have not done it - but did see a video on it .

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Posted: 07 September 2012 04:35 AM   [ Ignore ]   [ # 62 ]
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make a new top
I export all the meshes selected using shift, easier to work with as you can see how it fits
but you replace one at a time

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Posted: 07 September 2012 04:37 AM   [ Ignore ]   [ # 63 ]
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to do a whole new mesh, you need 3ds MAX

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Posted: 07 September 2012 04:55 AM   [ Ignore ]   [ # 64 ]
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ok - found the one I was walking about - link
http://www.youtube.com/watch?v=1PEXXzw2oAs&feature=share&list=PL3BBF200FE1369A23

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Posted: 07 September 2012 05:03 AM   [ Ignore ]   [ # 65 ]
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did you see this yet ?

With Freedom Engine, development and deployment is a startlingly simple process. Users merely navigate to http://www.freedom-engine.com/ in any WebGL-enabled browser like Chrome or Firefox, register, and start coding. When they would like a preview of their efforts to date, they simply press Play to view their game in a preview window. They can then continue coding or deploy their creation to multiple platforms. Only HTML 5 is supported in this beta release, but deployment to Windows, Android iOS and Mac will be added in the coming weeks and months.

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Posted: 07 September 2012 05:17 AM   [ Ignore ]   [ # 66 ]
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yeah, Bigh, I do something similar but actually use photographs of my own clothes for textures!
or oil paintings did you see my Manet video?
I am soooooooooo cheap I actually do not have the G5 clone cloth!!!
use G2 & 3 lol!

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Posted: 07 September 2012 07:28 AM   [ Ignore ]   [ # 67 ]
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wendy♥catz - 07 September 2012 05:17 AM

yeah, Bigh, I do something similar but actually use photographs of my own clothes for textures!
or oil paintings did you see my Manet video?
I am soooooooooo cheap I actually do not have the G5 clone cloth!!!
use G2 & 3 lol!

no didn’t see that one grin

what no G5 clone cloth raspberry

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Posted: 07 September 2012 10:12 PM   [ Ignore ]   [ # 68 ]
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thanks for the little tute on modifying existing cloth… it will be very useful.

It is odd that you can only make new meshes with 3DMax, surely you could use other modelling apps.  Anyway I am a long way off wanting/needing to do that and if they improve the functionality of animating with genesis I will never really have to bother and will just use my extensive DAZ collection.  I also want to try and use DS dynamic clothes and will see what I can do with that.

thanks again for the info

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Posted: 07 September 2012 11:32 PM   [ Ignore ]   [ # 69 ]
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it is to do with the rigging

http://developer.reallusion.com/whitepaper/g5_character/Standard_Character.html

http://developer.reallusion.com/docs_ic.aspx

http://developer.reallusion.com/whitepaper/g5_character/default.html

http://developer.reallusion.com/whitepaper/g5_character/Exporting_with_Reallusion_3DsMax2010_Plug_in.html

I have tried with fbx exported iClone characters in Carrara just doing simple modifications, crashes 3dx5 pipeline mostly reimporting
have gotten Gwynn and Chuck back in with additional mesh attached and weightpainted but untexturable in iClone, not recognized even as skin, they can talk but serious issues with animation otherwise and faces wrongly textured and changing it crashes iClone, can still swap uppers and lowers, my added mesh stays conformed and unalterable but it is rigged changing heads crashes it.

don"t waste your time with dynamic cloth
no vertex animation in iClone even if you could get it to fbx export in one piece!

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Posted: 08 September 2012 12:39 AM   [ Ignore ]   [ # 70 ]
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Mangey!!!!!!!!!!!
ignore EVERYTHING I just said!!!!
welll about clothing creation

not tried since the last two patches
just got a dress in on Gwynn from Carrara, my weightpainting utter crap but it works
hadd to swap uppers, lowers hair hands feet face everything as all wrong from Carrara (used Sen’s nude Gwynn parts) but it works!!!

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Posted: 08 September 2012 03:13 AM   [ Ignore ]   [ # 71 ]
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Well done on your iclone work wendy, you’re getting very good at it smile

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Posted: 08 September 2012 05:19 AM   [ Ignore ]   [ # 72 ]
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watch this everyone!!

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Posted: 08 September 2012 07:18 AM   [ Ignore ]   [ # 73 ]
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you did it cheese

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Posted: 08 September 2012 07:22 AM   [ Ignore ]   [ # 74 ]
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huge pivot/transform issues though
you can only apply one motion or she sinks to waist level, try to transform, she vanishes
deleted ALL the bone keyframes in Carrara inc the initial ones and hotpoint info, still happens.
so you need to do the motions on another avatar, save it and apply

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Posted: 08 September 2012 09:53 AM   [ Ignore ]   [ # 75 ]
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it can be done!! click and see!

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