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maybe an iClone thread
Posted: 07 October 2012 04:36 PM   [ Ignore ]   [ # 106 ]
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no, you cannot even do facial animation on a Daz character at present.
You pretty much need 3ds Max and the template plugin to create standard iClone characters, there is a whitepaper on the rules that need to be adhered to for it to work, changing things too much on a pipeline exported character in Carrara for example will “break” it for iClone, I myself can only get Chuck and Gwynn back in complete with mesh added, not removed, and there are LOTS of issues.
infact the developers who use the Max plugin cannot usually create unique figures which work with the facial fitting.
the link to the whitepaper is somewhere on this thread, I posted it here earlier.

what you CAN do is export and create “morphed” versions of the existing mesh, even in 3dx5 not needing pipeline to replace mesh so long as you do not change vertice order.
This works best with Clone cloth figures, I use G2 & G3 clonecloth for it, you can in my case Carrara but also Hexagon, Zbrush, Blender etc whatever is your software of choice, move vertices to your hearts content, like people do who create Genesis morphs, just do not alter the vertex order.
you can create new bodyshapes, flare pants, lengthen tops etc, I showed some earlier on in this thread where I created a cowl neck on Jana’s top.
reimporting and checking frequently needed to make sure iMotions do not distort mesh.

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Posted: 07 October 2012 04:39 PM   [ Ignore ]   [ # 107 ]
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wendy♥catz - 07 September 2012 11:32 PM

it is to do with the rigging

http://developer.reallusion.com/whitepaper/g5_character/Standard_Character.html

http://developer.reallusion.com/docs_ic.aspx

http://developer.reallusion.com/whitepaper/g5_character/default.html

http://developer.reallusion.com/whitepaper/g5_character/Exporting_with_Reallusion_3DsMax2010_Plug_in.html

I have tried with fbx exported iClone characters in Carrara just doing simple modifications, crashes 3dx5 pipeline mostly reimporting
have gotten Gwynn and Chuck back in with additional mesh attached and weightpainted but untexturable in iClone, not recognized even as skin, they can talk but serious issues with animation otherwise and faces wrongly textured and changing it crashes iClone, can still swap uppers and lowers, my added mesh stays conformed and unalterable but it is rigged changing heads crashes it.

don"t waste your time with dynamic cloth
no vertex animation in iClone even if you could get it to fbx export in one piece!

my earlier post on this

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Posted: 07 October 2012 08:50 PM   [ Ignore ]   [ # 108 ]
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wendy♥catz - 07 October 2012 04:36 PM

no, you cannot even do facial animation on a Daz character at present.
You pretty much need 3ds Max and the template plugin to create standard iClone characters, there is a whitepaper on the rules that need to be adhered to for it to work, changing things too much on a pipeline exported character in Carrara for example will “break” it for iClone, I myself can only get Chuck and Gwynn back in complete with mesh added, not removed, and there are LOTS of issues.
infact the developers who use the Max plugin cannot usually create unique figures which work with the facial fitting.
the link to the whitepaper is somewhere on this thread, I posted it here earlier.

what you CAN do is export and create “morphed” versions of the existing mesh, even in 3dx5 not needing pipeline to replace mesh so long as you do not change vertice order.
This works best with Clone cloth figures, I use G2 & G3 clonecloth for it, you can in my case Carrara but also Hexagon, Zbrush, Blender etc whatever is your software of choice, move vertices to your hearts content, like people do who create Genesis morphs, just do not alter the vertex order.
you can create new bodyshapes, flare pants, lengthen tops etc, I showed some earlier on in this thread where I created a cowl neck on Jana’s top.
reimporting and checking frequently needed to make sure iMotions do not distort mesh.

Thanks Wendy. With 3dsmax I only have student version amd they will want a percentage of my game sales. It is good to know I can do the things you listed with Carrara and Zbrush which I do own. I hope they improve in the future so i can make a iclone avatar form blender or Carrara.

Thanks

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Posted: 29 November 2012 09:33 PM   [ Ignore ]   [ # 109 ]
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now I have Decimator this thread deserves a bump

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Posted: 30 November 2012 12:54 AM   [ Ignore ]   [ # 110 ]
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You know ken’s got a matching saddle for the Llama !

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The Mind on the other side!
http://www.daz3d.com/shop/midnight_stories/

 

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Posted: 09 January 2013 06:56 PM   [ Ignore ]   [ # 111 ]
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rather pointless but I used the transfer tool to fit iClone Gwynn’s hair and clothes to Genesis and facegen to morph her face.
I made her more feminine than Gwynn who is too skinny and manish.
my pants do not fit well though!
imported into iClone via 3dx5 for video with original
http://www.youtube.com/watch?v=ZSJLTCfs9hA
Carrara render

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Posted: 13 January 2013 03:38 PM   [ Ignore ]   [ # 112 ]
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freebies if you have iClone, by request
http://city.reallusion.com/ContentPreview.aspx?i=IC320D247ENU0111E004&g=
http://city.reallusion.com/ContentPreview.aspx?i=IC320D285ENU0111E003&g=
http://city.reallusion.com/ContentPreview.aspx?i=IC320D247ENU0110E002&g=
http://city.reallusion.com/ContentPreview.aspx?i=IC320D285ENU0110E002&g=

how to use
https://www.youtube.com/watch?v=QE-2-2JLptg
https://www.youtube.com/watch?v=a2zJFzuUpMU
https://www.youtube.com/watch?v=PCZnXcYvEtI
https://www.youtube.com/watch?v=0X9y3lxKDz4

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Posted: 13 January 2013 03:45 PM   [ Ignore ]   [ # 113 ]
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Thanks Wendy!

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Posted: 13 January 2013 03:52 PM   [ Ignore ]   [ # 114 ]
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I downloaded the youtibe videos also. Thanks

Adobe is giving away the CS2 Suite for free. You should grab it while it last. If you get it , install Adobe premiere Setup as “Run as Administrator”. I verified that that all components including Photoshop worked.

Here is the link

http://www.adobe.com/downloads/cs2_downloads/index.html

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Posted: 13 January 2013 03:53 PM   [ Ignore ]   [ # 115 ]
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I know

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Posted: 13 January 2013 03:54 PM   [ Ignore ]   [ # 116 ]
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already told the person I put those links up for specifically
told him to join this thread too so all can learn

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Posted: 13 January 2013 04:04 PM   [ Ignore ]   [ # 117 ]
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I was hard headed and clicked that Warning do not click. I just started learning Blender. I saw your Blender video. It is very nice. Thanks for link for how to do that.

http://youtu.be/drh593nbfGY

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Posted: 13 January 2013 04:13 PM   [ Ignore ]   [ # 118 ]
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I have not done much more in Blender lol!
That is Casuals video

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Posted: 16 January 2013 10:30 PM   [ Ignore ]   [ # 119 ]
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Cool news everyone!!http://forum.reallusion.com/Topic145503-299-1.aspx?Update=1
iClone will become my main renderer of choice esp since I can now create Genesis clothing!!
and it just gets better, I can create and rig stuff in Carrara for it and use facial animation too it seems!!

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Posted: 09 February 2013 05:21 AM   [ Ignore ]   [ # 120 ]
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3D universe’s texture converter works on iClone avatar’s faces and eyes via the texture tab using the second life plugin
a silly video
for those interested in using their Daz textures on iClone avatars to pretty em up!
I bought TC converter to use legacy stuff with Genesis but when I found the secondlife option in iClone in the head editor texture editor had to try it.
a full body template would be more useful but at least one can do faces.
Just bringing in Genesis or other Daz figures probably a better option though!
it does help the iClone figures look less lowpoly though for closeups!

btw iClone and TC are for sale in the Daz store for those ready to comment on the new forum commercial post TOS!
just thought I’d get that in before some bright spark does!

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