no, you cannot even do facial animation on a Daz character at present.
You pretty much need 3ds Max and the template plugin to create standard iClone characters, there is a whitepaper on the rules that need to be adhered to for it to work, changing things too much on a pipeline exported character in Carrara for example will “break” it for iClone, I myself can only get Chuck and Gwynn back in complete with mesh added, not removed, and there are LOTS of issues.
infact the developers who use the Max plugin cannot usually create unique figures which work with the facial fitting.
the link to the whitepaper is somewhere on this thread, I posted it here earlier.
what you CAN do is export and create “morphed” versions of the existing mesh, even in 3dx5 not needing pipeline to replace mesh so long as you do not change vertice order.
This works best with Clone cloth figures, I use G2 & G3 clonecloth for it, you can in my case Carrara but also Hexagon, Zbrush, Blender etc whatever is your software of choice, move vertices to your hearts content, like people do who create Genesis morphs, just do not alter the vertex order.
you can create new bodyshapes, flare pants, lengthen tops etc, I showed some earlier on in this thread where I created a cowl neck on Jana’s top.
reimporting and checking frequently needed to make sure iMotions do not distort mesh.


