A quick breakthrough I wanted to share:
I’ve successfully exported an FBX from Daz 4.5 to 3D Max 2013 with all materials, geometry, animations, AND FACIAL MORPHS in tact!
The scene is a genesis figure with a supersuit who has facial morph animations, hero aniblock animations, and hand animations.
Here’s what I did:
1. Select all items in scene that you want to export under the scene tab. Right Clk>Select>All
2. Export as FBX, but under the Edit Morphs tab I selected the element that said “.CNTLVS” and then clicked on the little square in the
upper right corner of dialgue box that looks like a notepad and selected “Bake.”
3. In the export dialogue box I checked “merge clothing into skeleton” which solved the problem of the supersuit having it’s own skeleton
which doesn’t animate.
4. Then I exported as an FBX in BINARY 2012. I can’t tell you why this works, I just know that it worked in this instance.
I hope this helps and works for all of you as well.