First of all, I want to say what a relief it was to find this thread!
I’m a seasoned Max user and fairly competent with DAZ. My only weakness in Max 2013 has been with rigging. I’ve worked through the Digital Tutors Max/Motionbuilder tutorials and have learned a great deal but have one odd problem I was hoping someone could help with.
I’ve imported my supersuit genesis fbx character file without a problem, materials come in fine, the figure looks great in the viewport. When I render however, a second larger character mesh appears in the render (off axis lying on his back) without materials as well as odd objects around the hands. I apologize as I can’t upload pictures at the moment, but it appears like the fingertips exploded out. I assumed these to maybe be bones or helper objects but even after hiding and even deleting all bones and helpers they still appear in the render. Only after deleting the “genesis.shape” do they disappear, but obviously so does my character. It does mean though that these oddities are somehow built in to my genesis mesh despite not being able to see them as oddities in the viewport. I’m stumped and can’t find anything of the like about it by googling the web.
Has anyone had anything similar to this problem? I’ve been using vray as my renderer and haven’t thought to try MR simply bc it doesn’t seem to be a renderer issue. But who knows, I’ll give it a whirl after reading how MR seems to be the popular renderer here.
Thanks for any and all help!