Agree with the previous post with the exception of metallic lighting model.. since the skin is black (not grey, black), metallic lighting model will effectively make it matte. Plastic is probably your best bet. that’s if you want to use regular surfaces.
To get best results use uber surface (my library/shader presets/omni freaker/uber surface or there abouts, hold down control key and double click apply uber surface base - when the little box pops up chose all surface and ignore)
Turn bump back on, you’ll need to adjust the strength later. Turn specular 1 on if it’s off, try color white or light blue, strength about 15%, Glossiness about 8, and sharpness 0. Go down to velvet and turn it on, color white, strength to taste - try like 40% to start, adjust falloff to taste, smaller numbers make more effect. (that will defign the edges of the figure for you)