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Knurled surfaces in Hexagon
Posted: 17 July 2012 08:42 PM   [ Ignore ]   [ # 16 ]
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Joined  2005-08-20
Roygee - 17 July 2012 01:31 PM

Good out-the-box thinking, thanks for sharing, Ascania.

There’s also a pretty good tut for Blender, which looks do-able in Hex

I don’t think you get that particular triangulation done as easily in Hexagon.

Regarding my video: If figuring out the rotation angle for the multi-copy is too complicated for you, use the symmetry tool instead to stack the rings. A bit less mental effort but it requires a bit more clicky work for higher stacks.


*Sigh* Window->Tabs->Tool Settings->Draw Style->Manipulation: Off
Yeah. It’s like that.

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