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Knurled surfaces in Hexagon
Posted: 15 July 2012 02:33 PM   [ Ignore ]
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So i’m off on a crazy angel here and thought about replicating a jeweller’s screwdriver similar to this one.
I started a quick test to see how it would look, boy is this stuff time consuming, no speed modelling here even though the rest is simply extrudes the knurls are a time killer.

To do this i started with a segmented cylinder, selected the middle section and tesselated the faces into diamonds. I then selected a series of diamond faces and extruded with taper.

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vclr1325055364359.jpg
knurltest_(640x330).jpg
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Posted: 15 July 2012 10:16 PM   [ Ignore ]   [ # 1 ]
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Very nice!

Love the final render.

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Posted: 16 July 2012 02:41 AM   [ Ignore ]   [ # 2 ]
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That looks like fun, one way to do it a bit faster would be to do just one loop section with extrudes then do a multiple copy.

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Posted: 16 July 2012 05:19 AM   [ Ignore ]   [ # 3 ]
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Ha - beat me to it - also a 10-degree Y-axis offset gives a nice twisting pattern down the length:-)

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Posted: 16 July 2012 07:52 AM   [ Ignore ]   [ # 4 ]
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LOL, Just love it work smarter not faster. Thanks for the input it worked out great.

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Posted: 16 July 2012 10:01 AM   [ Ignore ]   [ # 5 ]
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Many heads make mesh work - be sure to post the final result:)

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Posted: 16 July 2012 11:51 PM   [ Ignore ]   [ # 6 ]
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Quick test, have to adjust the knurls

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jwtooltest.jpg
jwtooltest1.jpg
jwtooltest3.jpg
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Posted: 17 July 2012 12:54 AM   [ Ignore ]   [ # 7 ]
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That’s pretty good - just wondering whether there is a workable method of getting the repeat V pattern to the knurls…

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Posted: 17 July 2012 05:04 AM   [ Ignore ]   [ # 8 ]
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What do you use to render Tugpsx ?

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NURL.jpg
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Posted: 17 July 2012 05:58 AM   [ Ignore ]   [ # 9 ]
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One might want to point out that the pattern demonstrated here is not actually the one you said you want to replicate.

Which is actually rather easy to create.

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Screen_Shot_2012-07-17_at_12.55_.58_.png
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*Sigh* Window->Tabs->Tool Settings->Draw Style->Manipulation: Off
Yeah. It’s like that.

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Posted: 17 July 2012 07:13 AM   [ Ignore ]   [ # 10 ]
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Do we get to see how easy Ascania ?

Some knice knurling smile

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Posted: 17 July 2012 08:08 AM   [ Ignore ]   [ # 11 ]
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if you ask nicely.

http://youtu.be/IW_chrO5Fzc

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*Sigh* Window->Tabs->Tool Settings->Draw Style->Manipulation: Off
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Posted: 17 July 2012 09:18 AM   [ Ignore ]   [ # 12 ]
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That is a great tutorial Ascania, just the job. I find the extrude surface tool a little tricky to get to grips with.

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Posted: 17 July 2012 09:28 AM   [ Ignore ]   [ # 13 ]
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TapiocaTundra - 17 July 2012 09:18 AM

That is a great tutorial Ascania, just the job. I find the extrude surface tool a little tricky to get to grips with.

You just have to keep an eye on the red and green lines. Watch where my mouse pointer goes when I extrude. First it looks like a mess but as soon as I found where the lines were (because Hex likes to put them in semi-random places) I was able to get a good judgement of how the extrusion went. Also, you have to be gentle on the mouse while extruding. Large jerky movements are not the way to a solution.

As for the “just the job” bit. I utterly loathe the tutorial series that every single time over and over again explain to you how to use each tool at its default function. Be clear about what tool you use, give a short explanation when you do something unusual with it but for the rest - there are a thousand others and the manual that have already explained what the tool does. You don’t need to do it again.

And the fact that the Quicktime Player Screenrecording function is not all that good and makes everything laggy has nothing to do with it of course. wink

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Posted: 17 July 2012 01:31 PM   [ Ignore ]   [ # 14 ]
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Good out-the-box thinking, thanks for sharing, Ascania.

There’s also a pretty good tut for Blender, which looks do-able in Hex http://www.youtube.com/watch?feature=endscreen&v=892kVd5oKiQ&NR=1

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Posted: 17 July 2012 07:21 PM   [ Ignore ]   [ # 15 ]
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TapiocaTundra - 17 July 2012 05:04 AM

What do you use to render Tugpsx ?

Custom script for H2O my Hexagon to Octane exporter.

http://render.otoy.com/downloads.html

Thanks all for the awesome input. This is turning into a great project for all.

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