sidneypoitier - 17 July 2012 12:01 PM
Thanks for the response Jepe.
I tried your tip with the null and it works, just a bit perplexed as to why this is needed though when earlier sets don’t require the workaround.
Earlier sets don’t have HQ (morphable) props.
sidneypoitier - 17 July 2012 12:01 PM
I understand the thumbnail problem, it might be helpful to have some sort of description or name on the thumbs, if nothing else it makes it easier to remember favourites than just numbers.
Hmmm, I always thought that remembering numbers would be easier and quicker. To be honest, I’m a creative guy, but I doubt that I can find creative and fitting names for 250 different props (only in this set). That’s a bit too much to ask, I’m sorry.
sidneypoitier - 17 July 2012 12:01 PM
Regarding deformers, I don’t know how complex the shapes can be, but one that is roughly person shaped would be useful for doing force field/glow type effects.
Sounds interesting, I always wanted to include some “beaming, aura or glow” effects with my sets, but figures can have so many poses with limbs here and there, so what is roughly person shaped? Maybe a combo pack with figure poses would appropriate? I will think of it for sure but I don’t know if anybody would want that.
sidneypoitier - 17 July 2012 12:01 PM
I would really love it if you created a set based around power beams and blasts, lasers, gunfire etc.
Keep up the good work!
I already have made such a set a long while ago, it was not a good seller unfortunately. But I can include some props of that kind with one of my next sets for sure!
But as 2 dimensional props they are limited to be always parallel (90°) to the camera, no diagonal shooting for instance. 
And thanks for your nice words, I really appreciate it.