VERY surprising results in my “render race” between the two machines.
I posted the MSInfo32 stats for the new AMD server earlier in this thread. Here are the stats for my older Intel machine:
OS Name Microsoft Windows 7 Ultimate
Version 6.1.7601 Service Pack 1 Build 7601
System Type x64-based PC
Processor Intel(R) Core(TM) i7 CPU 870 @ 2.93GHz, 2934 Mhz, 4 Core(s), 8 Logical Processor(s)
Total Physical Memory 7.99 GB
Here is the scene I was rendering: http://www.flickr.com/photos/garstor/6981911339/in/photostream
Scene Render Settings
Width 1680
Height 1050
AntiAliasing Best
Object Accuracy 0.5
Shadow Accuracy 0.5
Sky Light True
Indirect Light True
Light Thru Transp. True
Lighting Quality Excellent
Accuracy 1
Irradiance One for all frames
Tile Size 16
Caveat: on the new machine, Carrara could not find the Lana Elite texture or bump maps for Victoria (so she had a zombie/undead pall to her…poor thing!) or the texture for Michael’s jeans. I am not sure if this affected the render times.
Old Intel Machine
Start Time: 8:15:49 AM
End Time: 12:24:36 PM
Elapsed: 4:08:38
New AMD Server
Start Time: 10:14:21 AM
End Time: 1:49:40 PM
Elapsed: 3:35:10
Surprisingly close! I think that this shows Intel chips have better overall computational strength. However, bang-for-buck, AMD gets my vote…I simply wasn’t willing to spend the $$$ needed for a 2-socket hex-core Intel machine.
If anyone thinks I did something wrong here, I’m happy to re-test with further suggestions (at least until I pave over the Intel box…I’m thinking of getting rid of its SSDs as it keeps blue-screening on me).