What the Genesis (Gn) detractors don’t seem to get is that one of the main problems with “distinct” characters is that there are no clothes except for those made for the character. This is why the “new Poser” characters are as doomed as those that came before. When a character is made into a Gn shape, they automatically get ALL of the clothing available to Gn—which now includes most of the G3 collection as well as G4 and Gn. Now GnSadie can wear anything from Victoria’s closet, not just the small subset originally created for Sadie. The same for the new GnMavka, and any Gn shape.
I am really looking forward to the GnSadie (and hopefully GnSam to follow) with the newly available wardrobe.
...it’s more than just Genesis. I am still not convinced by the latest version of the Studio application. it is “heavier” code-wise than it’s predecessors thus demanding more from processor and memory resources, Most, if not all of the major plugins still don’t work. It has lost the simple elegance which is what made the application intuitive and so attractive in the past. Autofit is still a kluge as it continues to have major issues with footwear (that requires a lot of manual adjustment/fitting) and distortion of highly detailed textured maps.
Name any “new” software (in any industry) that isn’t “heavier.” Such is the nature of the programming world since about 1993. No one has yet to give me a justifiable reason why a word processor needs to chew up a megabyte of RAM. With that being said, one must deal with what one has access to, and what we have is bloated software all around.
Most major plugins DO now work for 4.5 so that argument is stale.
The “elegance” is there if one is willing to adjust things to one’s preferences. One need not accept the default theme as the mandatory UI. I have many monitors, and I have parts of my UI spread all over. My Viewport has a display all to its own. I have my tabs grouped into separate windows that allow each to complement each other while in use. For instance, my Scene tab is in a different window than the Surfaces Tab, which is in a different window than the Content Selection tabs. I can very quickly modify shaders/textures/surface properties. With no panel switching. Significantly more efficient than before.
Autofit is great! Shoes are not a problem, as there are quite a number of shoes for Gn available already, and more coming out constantly. Truth be told, my use of textures has dropped to close to zero. I’m using shaders for almost everything. Once one has Fabricator and its kin, textures for clothing are so boring.
As for Studio… I have most of the “big name” 3d software (with the notable exception of zBrush), and I find that I can get more done with DS4 than the others. Once Carrara comes up to speed, the DS4<—>Carrara duo will be absolutely great. From there I can use Maya,or Blender, or Messiah, or whatever to complete what I can’t do in DS/Carrara. For what I need, speed in creating the key scenes is critical. I have to create a lot of them, so the faster/easier I can get them created the better things go. Genesis, especially, has sped up the workflow greatly. No longer do we have to deal with the little niggling things so much.
EDIT: If there is a negative to Genesis, it would have to be that it is TOO #$^% FLEXIBLE! Every time a new character/set of characters is released, there is “dead time” while we see what, if any, advantages are added to our current complement of people. It is just too tempting. Even the addition of “toon” features can help develop a character more toward the ideal.