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Sadie to genesis?
Posted: 30 August 2012 12:01 AM   [ Ignore ]   [ # 76 ]
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...it’s five minutes to midnight…

I’d rather have a blue sky above me than a blue screen in front of me.

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Posted: 30 August 2012 12:12 AM   [ Ignore ]   [ # 77 ]
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The latest version is a lot faster. Genesis with all my GenX transfers (over 5, 000 individual morphs) loads much faster than previous versions.

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Posted: 30 August 2012 12:27 AM   [ Ignore ]   [ # 78 ]
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Kyoto Kid - 30 August 2012 12:01 AM
Kendall Sears - 21 August 2012 06:08 AM

Excellent!

What the Genesis (Gn) detractors don’t seem to get is that one of the main problems with “distinct” characters is that there are no clothes except for those made for the character.  This is why the “new Poser” characters are as doomed as those that came before.  When a character is made into a Gn shape, they automatically get ALL of the clothing available to Gn—which now includes most of the G3 collection as well as G4 and Gn.  Now GnSadie can wear anything from Victoria’s closet, not just the small subset originally created for Sadie.  The same for the new GnMavka, and any Gn shape.

I am really looking forward to the GnSadie (and hopefully GnSam to follow) with the newly available wardrobe.

Kendall

...it’s more than just Genesis. I am still not convinced by the latest version of the Studio application.  it is “heavier” code-wise than it’s predecessors thus demanding more from processor and memory resources,  Most, if not all of the major plugins still don’t work.  It has lost the simple elegance which is what made the application intuitive and so attractive in the past.  Autofit is still a kluge as it continues to have major issues with footwear (that requires a lot of manual adjustment/fitting) and distortion of highly detailed textured maps.

Name any “new” software (in any industry) that isn’t “heavier.”  Such is the nature of the programming world since about 1993.  No one has yet to give me a justifiable reason why a word processor needs to chew up a megabyte of RAM.  With that being said, one must deal with what one has access to, and what we have is bloated software all around.

Most major plugins DO now work for 4.5 so that argument is stale.

The “elegance” is there if one is willing to adjust things to one’s preferences.  One need not accept the default theme as the mandatory UI.  I have many monitors, and I have parts of my UI spread all over.  My Viewport has a display all to its own.  I have my tabs grouped into separate windows that allow each to complement each other while in use.  For instance, my Scene tab is in a different window than the Surfaces Tab, which is in a different window than the Content Selection tabs.  I can very quickly modify shaders/textures/surface properties.  With no panel switching.  Significantly more efficient than before.

Autofit is great!  Shoes are not a problem, as there are quite a number of shoes for Gn available already, and more coming out constantly.  Truth be told, my use of textures has dropped to close to zero.  I’m using shaders for almost everything.  Once one has Fabricator and its kin, textures for clothing are so boring.

As for Studio… I have most of the “big name” 3d software (with the notable exception of zBrush), and I find that I can get more done with DS4 than the others.  Once Carrara comes up to speed, the DS4<—>Carrara duo will be absolutely great.  From there I can use Maya,or Blender, or Messiah, or whatever to complete what I can’t do in DS/Carrara.  For what I need, speed in creating the key scenes is critical.  I have to create a lot of them, so the faster/easier I can get them created the better things go.  Genesis, especially, has sped up the workflow greatly.  No longer do we have to deal with the little niggling things so much.

EDIT:  If there is a negative to Genesis, it would have to be that it is TOO #$^% FLEXIBLE!  Every time a new character/set of characters is released, there is “dead time” while we see what, if any, advantages are added to our current complement of people.  It is just too tempting.  Even the addition of “toon” features can help develop a character more toward the ideal.

Kendall

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Any opinions expressed in this post are those of Kendall Sears and may, or may not, be more, or less, valid than any other opinion.

The contents of this post are intended for the DAZ forum only, do not re-post any portion to any other forum without his permission.

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Posted: 30 August 2012 01:29 AM   [ Ignore ]   [ # 79 ]
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...it’s five minutes to midnight…

I’d rather have a blue sky above me than a blue screen in front of me.

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Posted: 30 August 2012 01:35 AM   [ Ignore ]   [ # 80 ]
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I will agree with you on one point. 4.5 Is best on a dual screen. It is cluttered on just one. My content library is on my secondary, along with all my other tabs. Its the only way I can work, otherwise my viewport is way to small, and I get tired of hiding and un-hiding tabs just to make space.

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Posted: 30 August 2012 03:56 AM   [ Ignore ]   [ # 81 ]
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Kyoto Kid - 29 August 2012 10:31 PM

...thankfully I still have the “original” unabridged versions.

...don’t have an AA degree in IT management to deal with using Studio4.

Nor do I - quite the opposite actually, but I manage to deal with DS4 fine.


Back to the original subject of the thread,
I just love what is being done here, she looks adorable.
I have the original Sadie I’m not even sure if I have her installed at the moment I always found her so very limited.
This has probably been asked already but I must have missed it sorry - will she have a seperate head and body morph.

Thanks

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Posted: 30 August 2012 06:08 AM   [ Ignore ]   [ # 82 ]
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Phlox - 29 August 2012 11:48 PM

Smay did say Mavka was a possibility when I asked, which I’m delighted about.

http://www.daz3d.com/forums/viewthread/2672/

The best thing about Genesis (for me) are the shapes and unique character you can create - so I’m delighted to see Sadie coming to Genesis - great work. smile

I most emphatically concur, Phlox! The more Genesis figures, the better.

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<End of transmission from Oz>
TUTORIAL - Creating a Genesis/G2F/G2M Full Body Morph for DAZ Studio Pro 4.6 by RKane_1
TUTORIAL - Creating a Genesis Partial Body Morph in DAZ Studio Pro 4 Using the DForm Tool by RKane_1
TUTORIAL - Applying Shaders by RKane_1 (as stolen blatantly from Jaderail)

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Posted: 30 August 2012 06:23 AM   [ Ignore ]   [ # 83 ]
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One word.. Nursoda….

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Posted: 30 August 2012 09:11 PM   [ Ignore ]   [ # 84 ]
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Hey, 3D Universe guys!

Post some of those pics you have on the main forum for 3D Universe here!

I’m sure people who use Genesis would love to see some of those mixes -n- matches! smile

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<End of transmission from Oz>
TUTORIAL - Creating a Genesis/G2F/G2M Full Body Morph for DAZ Studio Pro 4.6 by RKane_1
TUTORIAL - Creating a Genesis Partial Body Morph in DAZ Studio Pro 4 Using the DForm Tool by RKane_1
TUTORIAL - Applying Shaders by RKane_1 (as stolen blatantly from Jaderail)

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Posted: 31 August 2012 04:38 AM   [ Ignore ]   [ # 85 ]
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Kyoto Kid - 30 August 2012 01:29 AM

There was no need for a CMS or “Smart Content” to display one’s content in an easy to access format (which require separate attention to maintain). Hence my comment about often needing to play “IT tech” rather than “3D artist”.

There’s no need to use the CMS if you don’t want to. I looked at the Smart Content window for the first time last week! There’s apparently a couple of things that make it worthwhile to have the CMS running, but that doesn’t actually mean you need to use it.

As for layout issues, my single screen layout replicates my DS3 layout, but with more tabs open and a shade more space for the viewport, so I don’t think it’s the case that 4.5 is more cluttered, it’s how you have it arranged.

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Posted: 31 August 2012 11:04 PM   [ Ignore ]   [ # 86 ]
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Or we could just digress into a squabble over platforms instead of respecting the efforts of the artist themselves and reject the notion of taking it to another thread… yes…. that’s what we’ll do. *sigh*

3D Universe. You guys are doing GREAT work and I hope this thread takes a turn to respecting your efforts more and talking about your work which I am sure was the original intent of the thread.

Nuff said.

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<End of transmission from Oz>
TUTORIAL - Creating a Genesis/G2F/G2M Full Body Morph for DAZ Studio Pro 4.6 by RKane_1
TUTORIAL - Creating a Genesis Partial Body Morph in DAZ Studio Pro 4 Using the DForm Tool by RKane_1
TUTORIAL - Applying Shaders by RKane_1 (as stolen blatantly from Jaderail)

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Posted: 03 September 2012 09:07 AM   [ Ignore ]   [ # 87 ]
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To answer the question posed about separate head/body morphs - Sadie for Genesis comes with a extra head morph that can be used alone for just Sadie’s head on the Genesis body, or can be used to zero out the Sadie morph to get Sadie’s body with a Genesis head.

We’ve now added a Sam morph to the mix.

S

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Posted: 03 September 2012 09:21 AM   [ Ignore ]   [ # 88 ]
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WOW. With news like this I feel bad for non-Genesis users:) Sam looks great!!!!!!!!!

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Posted: 03 September 2012 11:16 AM   [ Ignore ]   [ # 89 ]
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3D Universe - 03 September 2012 09:07 AM

To answer the question posed about separate head/body morphs - Sadie for Genesis comes with a extra head morph that can be used alone for just Sadie’s head on the Genesis body, or can be used to zero out the Sadie morph to get Sadie’s body with a Genesis head.

We’ve now added a Sam morph to the mix.

S

AWW~! This… IS… FANTASTIC!!!  I love them! Adorable! 

Alexa

 

 

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Posted: 03 September 2012 01:46 PM   [ Ignore ]   [ # 90 ]
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So looking forward to these two. Again, great work, guys.

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<End of transmission from Oz>
TUTORIAL - Creating a Genesis/G2F/G2M Full Body Morph for DAZ Studio Pro 4.6 by RKane_1
TUTORIAL - Creating a Genesis Partial Body Morph in DAZ Studio Pro 4 Using the DForm Tool by RKane_1
TUTORIAL - Applying Shaders by RKane_1 (as stolen blatantly from Jaderail)

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