Why do Random behave that way anyhow?
Random
Brickyard : Functions > Textures
Supplies a random value of the selected type for each individual element (depending on the shader network) rendered.
“element” indicates that Random is called on by the camera, don’t it? A simple test to confirm that: Two identical spheres at different distance from the camera with Random generated surfase. The surface will not change with the perspective. One render with Shading Rate 2.0 the other with 0.1
Looks like it will be impossible to do what I want with Random as a noise source. Other possible bricks for noise like Clouds, Granite and Fractal Sum tends to make clusters, not pure white noise. Hmmm…..
Cheers! Oom