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I really need help please
Posted: 17 April 2014 09:30 PM   [ Ignore ]
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I made an OBJ. in Zbrush and saved it as a OBJ file.  I am getting lost in adding UV maps, Pain, and Texture.  If anyone knows of a tutorial they can refer me to it would be greatly appreciated.  Thank you so much!

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Posted: 17 April 2014 10:13 PM   [ Ignore ]   [ # 1 ]
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Here’s one I found by Googling Hexagon UV mapping tutorials - there are dozens more smile

http://www.youtube.com/watch?v=GBnJ4ShEF3I

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Posted: 18 April 2014 12:42 AM   [ Ignore ]   [ # 2 ]
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If you gonna work with zbrush you really need to learn the basics in the program. I highly recomend the tutorials on pixologics site. Start from the beginning.
http://pixologic.com/zclassroom/homeroom/

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Posted: 18 April 2014 04:21 AM   [ Ignore ]   [ # 3 ]
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I imagine Z-brush must have UV mapping and it would be a lot better than Hex?

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Posted: 18 April 2014 04:33 AM   [ Ignore ]   [ # 4 ]
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Zbrush is a fullblown modeling and texture app. However I still use hex when it comes to selecting the edges for the map. Make a quick unwrap no matter what it looks like and then take it to zbrush for refining it further with UvMaster.

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Posted: 18 April 2014 10:53 PM   [ Ignore ]   [ # 5 ]
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Thank you very much for your responses.  I am going to attempt utilizing Hexagon.  Here is my mold, I made in zbrush,  I know how to use it well enough to mold but I am getting lost in the mapping area..  :(

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Posted: 19 April 2014 01:19 AM   [ Ignore ]   [ # 6 ]
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Cool Godzilla creature. smile
This is not an easy model to start uv mapping with if yr not used to it. If you can I would highly recomend that you pose yr figure into a Zero pose. (you can use Transpose Master for that)
Then go down to yr lowest subdivision and use the ZRemesher in symmetry mode. After that you start to create Polygroups while still in Symmetry mode (X on the keyboard) Mask the area you want to create a Polygroup on. For this one I would have Hands, Arms, Legs and so on. Mask one group at a time and then go to the Polygroup tab and hit the Polygroup By Mask. Do this for the whole figure, and when done you go to UvMaster plugin and select Symmetry and Polygroups. Now you hit the Unwrap button. Once this is done you can start sculpting in details and then texture it.

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