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DAZ Studio Tutorials
Posted: 02 March 2013 01:52 PM   [ Ignore ]   [ # 16 ]
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Modifying an auto-generated morph - not the way to change the morph, but the steps for exporting the auto morph and loading a modified morph in its place.
http://www.daz3d.com/forums/viewthread/17277/

Modifying the V4 Historical Armor after auto-fitting to Genesis, using the leg plates as an example
http://www.daz3d.com/forums/viewthread/10204/

Turning Smart props into a conforming figure
http://www.daz3d.com/forums/viewthread/18760/

Extracting a morph and displacement maps from a ZBrush sculpt via GoZ
http://www.daz3d.com/forums/viewthread/23430/

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DAZ Studio Frequently Asked Questions

Index of free DAZ Studio scripts and plugins list

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Posted: 17 December 2013 03:25 PM   [ Ignore ]   [ # 17 ]
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I’ve recently started resurrecting some of my old tutorials / lessons on the basics of surfaces and lighting. They aren’t so much about DAZ Studio directly as they are about how rendering engines work. However they do use DAZ Studio and DS settings in their examples. I’m posting them in my blog as I’ve lost them (twice) on other forums when the forum hosts (including DAZ) decided to upgrade and lost the content.

The first one ( Displaced Bumps ) talks about the difference between bump maps and displacement maps. I followed it with ( Is This Normal? ) a brief post about normal maps as well.

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Feel free to read my 3D Tutorial collection, focusing mainly on the technical aspects of 3D rendering.

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Posted: 19 December 2013 12:11 AM   [ Ignore ]   [ # 18 ]
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I got my 3 Light Tutorial updated and posted to my blog as well. It goes over a simple lighting setup for portrait style renders.

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Feel free to read my 3D Tutorial collection, focusing mainly on the technical aspects of 3D rendering.

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Posted: 02 January 2014 11:16 AM   [ Ignore ]   [ # 19 ]
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Part 1 of a 3 part tutorial on how surfaces and light interact in 3D rendering is posted to my blog.

3D Surfaces and Light (Part 1)

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Feel free to read my 3D Tutorial collection, focusing mainly on the technical aspects of 3D rendering.

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Posted: 07 January 2014 11:50 AM   [ Ignore ]   [ # 20 ]
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Part 2 of 3 is now posted on my blog
3D Surfaces and Light (Part 2) - Basic surface shader

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Feel free to read my 3D Tutorial collection, focusing mainly on the technical aspects of 3D rendering.

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Posted: 13 January 2014 10:29 AM   [ Ignore ]   [ # 21 ]
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Part 3 (of 4 now) of my discussion of surfaces in 3D graphics is posted
3D Surfaces and Light (Part 3) - colors and texture maps

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Feel free to read my 3D Tutorial collection, focusing mainly on the technical aspects of 3D rendering.

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Posted: 02 February 2014 11:22 AM   [ Ignore ]   [ # 22 ]
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I have done a quick tutorial dealing with the problem of specularity, glossiness, and reflectivity of the Genesis 1 eyes when a default adult texture is used on the figure. When I was using the figure, I found that the only texture set among those that are included in the Genesis Starter Essentials that has these things working was the Kids 4 one. The resulting renders using the default adult texture sets for Genesis have eyes that look dead! So I explored the problem and sought a solution that would allow me to get them to look alive. I created a thread for the tutorial. At this time is is all text, but it is step by step instructions which should be easy to follow, and information has been included concerning what is needed for the method to work. Please note that this tutorial is for DAZ Studio 4.5+. Earlier versions of DS4 may have differences.

I am posting a link to that thread here so users can find it:
http://www.daz3d.com/forums/viewthread/36542/

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Posted: 03 February 2014 02:59 PM   [ Ignore ]   [ # 23 ]
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I finally finished the Examples part of my tutorial series on 3D surfaces.

3D Surfaces and Light (Examples)

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Feel free to read my 3D Tutorial collection, focusing mainly on the technical aspects of 3D rendering.

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Posted: 11 March 2014 12:24 PM   [ Ignore ]   [ # 24 ]
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here turkish daz: https://www.facebook.com/pages/3D-Türkiye/553254504708180

today uploadad: smart content creation

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Posted: 08 April 2014 11:25 AM   [ Ignore ]   [ # 25 ]
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I have created my first fully articulated prop! I used Wings 3D for the modeling, UV mapping, and material zoning. I used DAZ Studio’s Joint Editor to set the pivot points (origins) and end points of the movable parts of the model. I used the Parameters tab to set the limits for rotation and translation. I then parented each of the movable parts to the base. Test show that it is working exactly the way I want.

So here is my request:
I need to find a good tutorial that tells how to save these types of models in Poser and DAZ Studio formats, using DAZ Studio. I do not have the funds to pay for a tutorial, so it will have to be a freebie. I have already found one for Poser, but I do not have Poser at this time, though I am working toward getting it in the near future. I am currently using the latest version of DAZ Studio 4.6.

Thank you &
Stay Awesome!

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