Extra verts in UV mapping
I've run into the UV mapping area of Hex adding in some vertices as I straighten out the lines in a model. Not sure if they are occuring because of skipping a step or doing some wrong methodology. I've tried to correct them by doing some welds but not sure if thats actually doing anything worse to the map. On the surface they don't seem to be causing any trouble. Curious if I should just ignore them or fix?