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Hair Thru The Hat
Posted: 12 July 2012 11:54 PM   [ Ignore ]
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As this render shows M4 hair is sticking through his hat. How do I keep this from happening? I’m working on a Mac Pro 8 core in OSX 10.6.8 with Daz4 4.0.3.47. Any help?

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Posted: 13 July 2012 12:09 AM   [ Ignore ]   [ # 1 ]
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I usually use Dforms, and a bit of post work to cover any little bits that are left.

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Posted: 13 July 2012 05:24 AM   [ Ignore ]   [ # 2 ]
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You can also render just the hat, then layer that over the full render and erase it as needed to only mask out the unwanted hair. Lyrra has a set of magnets to help with fitting hair under hats.

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Posted: 13 July 2012 05:28 AM   [ Ignore ]   [ # 3 ]
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Add to above it also depends on what the material zones are like as I have had some sucess in taking out the trans maps for certian zones and use 0% Opacity making certain parts of the hair invisible

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Posted: 13 July 2012 05:45 AM   [ Ignore ]   [ # 4 ]
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Richard mentioned Lyrra’s magnet / deformer set. It can be found here http://www.daz3d.com/shop/deformers-plus-hat-head/

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Posted: 13 July 2012 06:21 AM   [ Ignore ]   [ # 5 ]
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You can also use the “Polygon Group Editor” tool to select the hair polys that are poking thru and make them invisible.


Kendall

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Posted: 13 July 2012 07:42 AM   [ Ignore ]   [ # 6 ]
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Kendall Sears - 13 July 2012 06:21 AM

You can also use the “Polygon Group Editor” tool to select the hair polys that are poking thru and make them invisible.


Kendall

Oh yeah I use that and never thought of doing that for hair Kendall. I am going now before I look more stupid….what you say too late. LOL

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Posted: 13 July 2012 07:49 AM   [ Ignore ]   [ # 7 ]
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Kendall Sears - 13 July 2012 06:21 AM

You can also use the “Polygon Group Editor” tool to select the hair polys that are poking thru and make them invisible.


Kendall


I need to make a note here.  If using the PGE and you need to save the results, don’t use “Polygon Visibility -> Hide Selected” as this will not be retained across DS4 sessions.  If you need the “hides” to be persistent then use “Polygon Assignment -> Create Surface from Selected…”  to create a new Material Group.  Then you can assign all of the other polys to this same group.  From the surfaces tab, set the Opacity to 0% and you’ve now permanently set those polys invisible for that scene.


Kendall

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Posted: 14 July 2012 06:55 PM   [ Ignore ]   [ # 8 ]
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Kendall Sears - 13 July 2012 07:49 AM
Kendall Sears - 13 July 2012 06:21 AM

You can also use the “Polygon Group Editor” tool to select the hair polys that are poking thru and make them invisible.


Kendall


I need to make a note here.  If using the PGE and you need to save the results, don’t use “Polygon Visibility -> Hide Selected” as this will not be retained across DS4 sessions.  If you need the “hides” to be persistent then use “Polygon Assignment -> Create Surface from Selected…”  to create a new Material Group.  Then you can assign all of the other polys to this same group.  From the surfaces tab, set the Opacity to 0% and you’ve now permanently set those polys invisible for that scene.


Kendall

Thanks so much for this, I just happened to need this today and it works like a charm. I actually never used the PGE until today but I was able to find it in the menu and follow your steps quickly.

Thanks again.

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