As this render shows M4 hair is sticking through his hat. How do I keep this from happening? I’m working on a Mac Pro 8 core in OSX 10.6.8 with Daz4 4.0.3.47. Any help?
You can also render just the hat, then layer that over the full render and erase it as needed to only mask out the unwanted hair. Lyrra has a set of magnets to help with fitting hair under hats.
Add to above it also depends on what the material zones are like as I have had some sucess in taking out the trans maps for certian zones and use 0% Opacity making certain parts of the hair invisible
You can also use the “Polygon Group Editor” tool to select the hair polys that are poking thru and make them invisible.
Kendall
I need to make a note here. If using the PGE and you need to save the results, don’t use “Polygon Visibility -> Hide Selected” as this will not be retained across DS4 sessions. If you need the “hides” to be persistent then use “Polygon Assignment -> Create Surface from Selected…” to create a new Material Group. Then you can assign all of the other polys to this same group. From the surfaces tab, set the Opacity to 0% and you’ve now permanently set those polys invisible for that scene.
You can also use the “Polygon Group Editor” tool to select the hair polys that are poking thru and make them invisible.
Kendall
I need to make a note here. If using the PGE and you need to save the results, don’t use “Polygon Visibility -> Hide Selected” as this will not be retained across DS4 sessions. If you need the “hides” to be persistent then use “Polygon Assignment -> Create Surface from Selected…” to create a new Material Group. Then you can assign all of the other polys to this same group. From the surfaces tab, set the Opacity to 0% and you’ve now permanently set those polys invisible for that scene.
Kendall
Thanks so much for this, I just happened to need this today and it works like a charm. I actually never used the PGE until today but I was able to find it in the menu and follow your steps quickly.