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My renders thread
Posted: 25 August 2012 09:18 AM   [ Ignore ]   [ # 76 ]
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chohole - 25 August 2012 08:42 AM

Jake, when The original Steph 3 and David 3 came out they were Victoria and Michaels little siblings, so to speak.

SO if Victoria was meant to be 5’8” tall, then Steph was 5’2” and slimmer, not quite so voluptuos straight out the box, so to speak, and similarly David was shorter and not so well muscled as Michael.

Of course it is possible to morph both to be similalry well endowed as the other 2 figures, but in a more petite package.

I personally always preferred Steph petite and David, when they were current, because I come from a family which is shorter on average than the 6’2” muscular hunks, and thus I equate more with those 2 figures. I am actually a mere 5’ nothing.

The Steph character for Genesis is also around 5’2” tall, so keeps to the family tradition.

Thanks for the info.

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Posted: 25 August 2012 09:45 AM   [ Ignore ]   [ # 77 ]
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I actually don’t use DS at all red face , only use Poser, and that an ollder version, just to get my figures into my app of choice. I won’t bother telling you what that is. cool smirk

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Posted: 27 August 2012 12:03 AM   [ Ignore ]   [ # 78 ]
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Stephanie 5 with the Riley texture set.
Timeless reflections bedroom (custom normal maps on all textures).
Wonderous wares vase with a very pale yellow (255,255,201) transmission colour.
Pumps and stockings white fish nets (custom normal map).
Boudoir whispers teddy with white Paris texture (custom normal map).
Aspasia hair.
Globe lamp and chandelier (behind the camera) were taken from here http://wdj-freebies.webs.com/  thanks so much John.

So here is my longest render yet, 6.63k samples with around 60 hours render time, I was going to let it run to 10k but it didn’t seam to be changing any more so i stopped it.
Both the globe lamp and chandelier have low black body temps plus the globe lamp has a red/brown tint to the light.
Film response used was the Kodak portra 800.

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vanity.jpg
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Posted: 30 August 2012 01:29 AM   [ Ignore ]   [ # 79 ]
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Wanted to try another one with Stephanie 5 this time with the Gabi texture set, rendered to 5.05k samples. This is the first time I have used an IBL light. Some crazy bump normal maps added for good measure.

Stephanie 5 with the Gabi texture set.
Lycan hunter Clothes set, light brown matts.
Eagle
A walk on water scene set.
Hdrvfx 0017 picacho peak IBL light from HDRlabs.
Agfachrome RSX2 200 film response.

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walk.jpg
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Posted: 31 August 2012 03:00 AM   [ Ignore ]   [ # 80 ]
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WOW! Can I just say PERFECTION! Great stuff Michael!!!!! big surprise cheese surprised

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Posted: 31 August 2012 03:11 AM   [ Ignore ]   [ # 81 ]
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marcusfinnigon - 31 August 2012 03:00 AM

WOW! Can I just say PERFECTION! Great stuff Michael!!!!! big surprise cheese surprised

Shucks! Your too kind smile

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Posted: 31 August 2012 03:25 AM   [ Ignore ]   [ # 82 ]
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Michael_G - 26 June 2012 01:28 AM

West Park Hospital entrance hall, door way to the world of the mad, the lost and the insane.

This one had me looking for zombies LOL

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Posted: 04 September 2012 02:29 AM   [ Ignore ]   [ # 83 ]
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Here is my version of the DAZ bus top vignette,
I tried to make a displacement map for the brick wall but for some reason LUX didnt load it even though it loaded into Reality and there’s 2 levels of sub-division. Rendered to 4.63k samples in LUX.

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Posted: 09 September 2012 11:04 PM   [ Ignore ]   [ # 84 ]
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Cup of coffee and a good book.

Roberto mellos Brunna
Amy elite texture set
Sultry for carlota
A bright loft.
Fantasy book
Radiant jaguar hair

Rendered to 3.83k samples in LUX RC4.

The three mirror tiles are actually picture frame props converted to mirrors in Reality, came as quite a nice surprise. The lamp is untouched by me, Reality set it up with its own custom metal using the original texture and this really nice chrome happened. The sofa has textures taken from the silk and leather fabricator sets with custom normal and displacement maps.

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Posted: 13 September 2012 02:19 AM   [ Ignore ]   [ # 85 ]
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Decided to do anther elf, hope fully conveying the emotion I was looking for. Used an IBL from the skies of reality set and a curved mesh light with a red/brown tint to colour her skin.

Victoria 4
Odonata textures and morphs
Earane top and skirt with custom normal map and velvet material.
Fairylicious necklace, bracelet and earrings.
Zahirs palace with custom mormal maps.
Skies of reality v1
Rendered to 8.80k samples in LUX v1 in just over 11 hours.

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gazeebo.jpg
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Posted: 17 September 2012 09:53 PM   [ Ignore ]   [ # 86 ]
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Michael_G - 25 May 2012 02:11 AM

Ok re-sized, its look a bit odd but ah well.

http://michaelg1234.deviantart.com/#/d50qa27  <-full size version.

I think this is my fav. The pose, and her expression. smile The others are great too, thanks for sharing!

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Posted: 18 September 2012 01:35 AM   [ Ignore ]   [ # 87 ]
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Michael_G - 13 September 2012 02:19 AM

Decided to do anther elf, hope fully conveying the emotion I was looking for. Used an IBL from the skies of reality set and a curved mesh light with a red/brown tint to colour her skin.

Victoria 4
Odonata textures and morphs
Earane top and skirt with custom normal map and velvet material.
Fairylicious necklace, bracelet and earrings.
Zahirs palace with custom mormal maps.
Skies of reality v1
Rendered to 8.80k samples in LUX v1 in just over 11 hours.

That is a beautiful Render Michael smile

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Posted: 18 September 2012 02:18 AM   [ Ignore ]   [ # 88 ]
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Thanks guys, was beginning to wonder if I was posting on here for nothing.

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Posted: 18 September 2012 08:36 AM   [ Ignore ]   [ # 89 ]
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Hey, you know I follow you. I might not say much some times but Hey all I could say would be how good they are over and over.

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Exile, Drows Walk: A Tale of Jaderail starts here. Free pulp fiction at its Fantasy best, Updated 2/3/14.
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Posted: 18 September 2012 08:38 AM   [ Ignore ]   [ # 90 ]
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Jaderail - 18 September 2012 08:36 AM

Hey, you know I follow you. I might not say much some times but Hey all I could say would be how good they are over and over.

Its ok, just getting a bit dejected is all. Ignore me lol

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