Jake, when The original Steph 3 and David 3 came out they were Victoria and Michaels little siblings, so to speak.
SO if Victoria was meant to be 5’8” tall, then Steph was 5’2” and slimmer, not quite so voluptuos straight out the box, so to speak, and similarly David was shorter and not so well muscled as Michael.
Of course it is possible to morph both to be similalry well endowed as the other 2 figures, but in a more petite package.
I personally always preferred Steph petite and David, when they were current, because I come from a family which is shorter on average than the 6’2” muscular hunks, and thus I equate more with those 2 figures. I am actually a mere 5’ nothing.
The Steph character for Genesis is also around 5’2” tall, so keeps to the family tradition.
I actually don’t use DS at all , only use Poser, and that an ollder version, just to get my figures into my app of choice. I won’t bother telling you what that is.
Stephanie 5 with the Riley texture set.
Timeless reflections bedroom (custom normal maps on all textures).
Wonderous wares vase with a very pale yellow (255,255,201) transmission colour.
Pumps and stockings white fish nets (custom normal map).
Boudoir whispers teddy with white Paris texture (custom normal map).
Aspasia hair.
Globe lamp and chandelier (behind the camera) were taken from here http://wdj-freebies.webs.com/ thanks so much John.
So here is my longest render yet, 6.63k samples with around 60 hours render time, I was going to let it run to 10k but it didn’t seam to be changing any more so i stopped it.
Both the globe lamp and chandelier have low black body temps plus the globe lamp has a red/brown tint to the light.
Film response used was the Kodak portra 800.
Wanted to try another one with Stephanie 5 this time with the Gabi texture set, rendered to 5.05k samples. This is the first time I have used an IBL light. Some crazy bump normal maps added for good measure.
Stephanie 5 with the Gabi texture set.
Lycan hunter Clothes set, light brown matts.
Eagle
A walk on water scene set.
Hdrvfx 0017 picacho peak IBL light from HDRlabs.
Agfachrome RSX2 200 film response.
Here is my version of the DAZ bus top vignette,
I tried to make a displacement map for the brick wall but for some reason LUX didnt load it even though it loaded into Reality and there’s 2 levels of sub-division. Rendered to 4.63k samples in LUX.
Roberto mellos Brunna
Amy elite texture set
Sultry for carlota
A bright loft.
Fantasy book
Radiant jaguar hair
Rendered to 3.83k samples in LUX RC4.
The three mirror tiles are actually picture frame props converted to mirrors in Reality, came as quite a nice surprise. The lamp is untouched by me, Reality set it up with its own custom metal using the original texture and this really nice chrome happened. The sofa has textures taken from the silk and leather fabricator sets with custom normal and displacement maps.
Decided to do anther elf, hope fully conveying the emotion I was looking for. Used an IBL from the skies of reality set and a curved mesh light with a red/brown tint to colour her skin.
Victoria 4
Odonata textures and morphs
Earane top and skirt with custom normal map and velvet material.
Fairylicious necklace, bracelet and earrings.
Zahirs palace with custom mormal maps.
Skies of reality v1
Rendered to 8.80k samples in LUX v1 in just over 11 hours.
Decided to do anther elf, hope fully conveying the emotion I was looking for. Used an IBL from the skies of reality set and a curved mesh light with a red/brown tint to colour her skin.
Victoria 4
Odonata textures and morphs
Earane top and skirt with custom normal map and velvet material.
Fairylicious necklace, bracelet and earrings.
Zahirs palace with custom mormal maps.
Skies of reality v1
Rendered to 8.80k samples in LUX v1 in just over 11 hours.