Digital Art Zone

 
     
Any Utilities to Convert Poser shaders to D|S materials?
Posted: 12 July 2012 11:56 AM   [ Ignore ]
Active Member
Avatar
RankRank
Total Posts:  266
Joined  2003-10-09

With as many products that are out there for Poser that are mostly compatible with D|S, I’m surprised that I can’t find any scripts or utilities that can convert a Poser material with complex nodes into one that delivers the same or similar results in D|S. Am I just not using the right search terms? It seems a really glaring oversight - or a really glaring opportunity! - given the number of models out there that don’t QUITE look right in D|S because it flushes the nodes down the can and hasn’t been designed from the ground up to handle this. Users shouldn’t have to spend hours rebuilding materials for something, especially something they bought, just because no one has addressed this most basic requirement.

So, am I missing something out there?

Profile
 
 
Posted: 12 July 2012 02:59 PM   [ Ignore ]   [ # 1 ]
Addict
Avatar
RankRankRankRank
Total Posts:  8241
Joined  2009-05-14

To different animals and I would be surprised if there was such a conversion tool out there…but I could be wrong. smile

 Signature 

Pete

Somethings to Consider when starting to learn CG

My Gallery

My Render Thread and Tutorials

Proud member of the Bald Wizards Club and Co-operative

Facebook

Profile
 
 
Posted: 12 July 2012 03:01 PM   [ Ignore ]   [ # 2 ]
Administrator
Avatar
RankRankRankRank
Total Posts:  16477
Joined  2009-01-22

I’ve seen older DS to older Poser, NEVER a Poser to DS. It would be cool if it was done.

 Signature 

Exile, Drows Walk: A Tale of Jaderail starts here. Free pulp fiction at its Fantasy best, Updated 2/3/14.
Proud Member of the Bald Wizards Club My stuff at DeviantArt

Profile
 
 
Posted: 12 July 2012 05:17 PM   [ Ignore ]   [ # 3 ]
Administrator
Avatar
RankRankRankRank
Total Posts:  9327
Joined  2007-11-06

I know that a couple of people have made stabs at it, but the differences in how even similar functions are implemented and parameterized make it quite complicated even for those nodes.

 Signature 

PostgreSQL CMS FAQ
Tutorial: Adding Surfaces in DS
Product Updates: Non-Genesis/G2 DIM Zips
Non-Genesis Items with Metadata
Updated Genesis Products

Profile
 
 
Posted: 12 July 2012 11:30 PM   [ Ignore ]   [ # 4 ]
New Member
Avatar
Total Posts:  18
Joined  2009-05-21

I have: RSR to PNG Converter,
Easy2Convert PNG to JPG.
Also there is “Converting mc6 mt5 files to pz2 Tutorial” from Poserpedia.  That convert mc6 and mt5 to pz2 mat figures and mat props.  The tutorial is created by Yanlis3D.net if you don’t see on Poserpedia.  You will need a file text editor to change script but changes are relatively easy.  I use “Notepad++” but there are lots of other text edit programs.
  I’ve used this procedure for mt5 to pz2, but haven’t tried on an mc6 (which has multiple material zones).  The tutorial says it works up to Poser 7.2
  The Tutorial is for Daz Studio 3.

 Signature 

Sorry, the lifestyle you ordered is currently out of stock.

Profile
 
 
Posted: 13 July 2012 03:29 AM   [ Ignore ]   [ # 5 ]
Active Member
Avatar
RankRank
Total Posts:  390
Joined  2005-11-10

even the Basic settings have never been fully converted across properly they still need tweaking there is suck a difference within the two programs that the moment some one uses nodes in poser we have to recreate a similar setting using the shader setting built in to DS so far no one has found a conversion process.


it tends to be the rule of thumb that each render program has its own shader system and you have to tweek when you transfer between programs.

 Signature 

Community Volunteer:
My DAZ Store 

NeilV Poser Stuff & Chohole’s Space

Old Post Count = 6362

Profile
 
 
Posted: 13 July 2012 07:15 AM   [ Ignore ]   [ # 6 ]
Power Member
Avatar
RankRankRank
Total Posts:  1336
Joined  2006-03-14

Yes, it’s quite complicated. 

I wrote up a mini tutorial on the basics of what I do during conversions that you can find here -> http://forumarchive.daz3d.com/viewtopic.php?t=156773

 Signature 

My Tutorials and Freebies Index

Profile
 
 
Posted: 13 July 2012 07:30 AM   [ Ignore ]   [ # 7 ]
Power Member
Avatar
RankRankRank
Total Posts:  1870
Joined  2006-02-17

The renderers are too different.  3Delight is a fully compliant Renderman system, and as such has all of the power, and problems, inherent to Renderman.  It is possible to import any Renderman Shader into 3Delight regardless of originating system.  Firefly is Tempest.  At one point, Renderman compliance was planned, but then dropped by the developer who went Mac development only leaving SM holding the Firefly jar.


In a nutshell, one would have to write a Firefly to Renderman converter.  I’m sure that anyone who did so would be a hero to the Poser Community for eternity.


Kendall

 Signature 

Any opinions expressed in this post are those of Kendall Sears and may, or may not, be more, or less, valid than any other opinion.

The contents of this post are intended for the DAZ forum only, do not re-post any portion to any other forum without his permission.

Profile
 
 
Posted: 16 July 2012 11:15 PM   [ Ignore ]   [ # 8 ]
New Member
Avatar
Total Posts:  18
Joined  2009-05-21

  If you wanted to limit the surface aspects to just the colors, Daz3D has a free program called dasRGB Color Correcter.  It’s not automatic but will at least give the right colors without fiddling endlessly.  It should be in freebie area still…
  Somebody should talk/bribe/beg Winterbrose into doing a complete converter.

 Signature 

Sorry, the lifestyle you ordered is currently out of stock.

Profile
 
 
Posted: 17 July 2012 07:15 AM   [ Ignore ]   [ # 9 ]
Active Member
Avatar
RankRank
Total Posts:  787
Joined  2005-09-19
adamr001 - 13 July 2012 07:15 AM

Yes, it’s quite complicated. 

I wrote up a mini tutorial on the basics of what I do during conversions that you can find here -> http://forumarchive.daz3d.com/viewtopic.php?t=156773

Which ironically I just made good use of to replace some existing Studio presets! I picked up Genesis Tres Jolie and its Plus Jolie texture set in the sale a couple of weeks ago, both have largely shader-based Studio texturing, at least some of which uses a shader I don’t have (truth to tell I couldn’t get anything to work well, but I had some other issues with shaders that weekend and couldn’t tell precisely what was down to Jolie alone). Quickest way to work around it was to write simple PZ2 installers for the clothes to get them into studio with textures but without shaders applied, then apply your customization process, which worked just fine.

 

 

Image Attachments
Aleks_Off_Duty_-_Compact.jpg
Profile