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Beta—8.1—mcjBuilderA - script to build mouldings - frames - handrails, baseboards - wall crowns and much more
Posted: 29 March 2014 04:08 AM   [ Ignore ]   [ # 16 ]
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This script is the dogs ball..k’s. Really looking forward to making some picture frames, railings, coving, window and door frames, skirting moulding’s, kitchen work surfaces etc. Could you make a door with this script, ie, fill in the centre ? Just wondering if I could make a Georgian paneled door by putting together 4 or more scripts.

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Posted: 29 March 2014 01:22 PM   [ Ignore ]   [ # 17 ]
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none01ohone - 29 March 2014 04:08 AM

This script is the dogs ball..k’s. Really looking forward to making some picture frames, railings, coving, window and door frames, skirting moulding’s, kitchen work surfaces etc. Could you make a door with this script, ie, fill in the centre ? Just wondering if I could make a Georgian paneled door by putting together 4 or more scripts.

since i want to finish it this weekend,  i don’t know if i’ll include path-caps and end caps, mcjSuperLathe could do them though, i called them cutouts

the path files used by mcjBuilderA will probably be fully compatible with mcjSuperlathe and the less complicated mcjLathe

http://www.daz3d.com/forums/viewthread/1785/

https://sites.google.com/site/mcasualsdazscripts/mcjlathe

also i have a paneled door prop on my web site and a morphing wall prop

https://sites.google.com/site/mcasualsdazscripts2/mcjdoor

https://sites.google.com/site/mcasualsdazscripts2/mcjhole-mcjbox-props

 

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Posted: 29 March 2014 09:11 PM   [ Ignore ]   [ # 18 ]
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working on the script tonight!

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Posted: 30 March 2014 12:18 AM   [ Ignore ]   [ # 19 ]
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oh my Bob ! i think i got it ( meaning the UV map is now behaving ! )

the UV layout method here

is optimized for picture frames
each segment of the frame ( most often 4 segments ) gets unwrapped
the continuity of the texture is enforced along the path ( bird eye view )
it’s a very chopped up UV map but it prevents stretching and distortions


there will be a second method, better suited for frames with round corners ( like the one shown here )
with that method, the consecutive short tube’s uv coordinate will be welded together
those introduces small distortions but removes the breaks in the texture

this will be used for staircase handrail curves and wood-grain textures

 

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Posted: 30 March 2014 01:52 AM   [ Ignore ]   [ # 20 ]
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nice road huh?

( if you know what the Bobverse is, texturing its roads was quite a task ... and you didnt see the next Bobverse ! )

more complex path, there’s some imprecision to fix .... i’ll work on it later today

i may publish a beta version since it can already do things like 4-sided frames without problems

which means i will write a first “manual” (page )

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Posted: 30 March 2014 11:28 AM   [ Ignore ]   [ # 21 ]
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That UV work is outstanding.

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Posted: 30 March 2014 02:06 PM   [ Ignore ]   [ # 22 ]
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This is really coming along well.  cool smile

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Posted: 30 March 2014 03:28 PM   [ Ignore ]   [ # 23 ]
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checking the uvs ( the ones that sacrifice continuity for non-distortion )

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Posted: 30 March 2014 05:12 PM   [ Ignore ]   [ # 24 ]
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The UVs look really good.  cool smile

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Posted: 30 March 2014 05:35 PM   [ Ignore ]   [ # 25 ]
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Miss B - 30 March 2014 05:12 PM

The UVs look really good.  cool smile

trying to publish a beta version that can at least do frames

 

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Posted: 30 March 2014 10:10 PM   [ Ignore ]   [ # 26 ]
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That would be great, as then I’d be able to “frame” some of my renders and hang them on the walls of the castle.  cool smirk

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Posted: 31 March 2014 02:31 AM   [ Ignore ]   [ # 27 ]
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mildly bad but expected news is that the pre-beta version is not ready

the good news is that it will include creation of “caps” for simple ( convex ) framed areas

like , say, the photo or painting that goes in a frame

like say the fake hubcap that goes in a tire

like, say the surface of a table with nice moldings

maybe also ... gears !!!!!

( reason for the delay, i added code to convert scripted extrusion paths into polygons that can be previewed and saved in obj format )

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Posted: 31 March 2014 03:36 AM   [ Ignore ]   [ # 28 ]
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Thanks for the cherry on top of the cake.  wink

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Posted: 31 March 2014 04:38 AM   [ Ignore ]   [ # 29 ]
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making humanly-texturizable tires and a simple lid/cap/hubcap

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Posted: 31 March 2014 03:39 PM   [ Ignore ]   [ # 30 ]
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none01ohone - 31 March 2014 03:36 AM

Thanks for the cherry on top of the cake.  wink

I was just going to thank him for the icing on the cake.  By the time he finishes this up, there will probably be more goodness that will deserve the cherry.  cool smirk

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