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Beta—8.1—mcjBuilderA - For DS 3 & 4 - script to build mouldings - frames - handrails, baseboards - wall crowns and so much more
Posted: 26 March 2014 04:04 PM   [ Ignore ]
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https://sites.google.com/site/mcasualsdazscripts3/mcjbuildera

while building the mcjCastle

i needed sanely UV-textured handrails that could be re-generated quickly

so i wrote a script

 

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Posted: 26 March 2014 05:06 PM   [ Ignore ]   [ # 1 ]
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Oh, I’m going to be watching this thread with interest.  cool smile

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Posted: 26 March 2014 10:34 PM   [ Ignore ]   [ # 2 ]
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to create this frame i selected a pre-defined path ( an obj file )
and a square extrusion profile and pressed a button

you’ll be able to define your own paths and extrusion profiles if you can create a polygon using Blender or most 3d modeling software

or using mchLathe/mcjSuperLathe

but the script will also include a good collection of pre-defined profiles and a few paths ( for instance the square path for picture frames )

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Posted: 27 March 2014 03:21 AM   [ Ignore ]   [ # 3 ]
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apparently the little gap issue is not fixed
(better than in the previous images though )

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Posted: 27 March 2014 07:53 AM   [ Ignore ]   [ # 4 ]
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Supreme digity! Walls with baseboard and moldings make the difference between a room and an unconvincing box trying to be a room. this is an invaluable script, I can’t wait. Thanks again!

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Posted: 27 March 2014 09:16 AM   [ Ignore ]   [ # 5 ]
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Looking very interesting!

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Posted: 27 March 2014 09:31 AM   [ Ignore ]   [ # 6 ]
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This means I have to abandon my tried and true method of making mouldings…get the profile, in SVG format, take it into Blender…convert to mesh object…extrude…spend a bunch of time fiddling with UV mapping…give up and just ‘paint’ it…then bring into DS and scale it…give a ‘semi-gloss’ enamel paint job and call it done…

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Posted: 27 March 2014 11:39 AM   [ Ignore ]   [ # 7 ]
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an accidental animation

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Posted: 27 March 2014 01:32 PM   [ Ignore ]   [ # 8 ]
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that script looks very cool , and it will be very useful.  smile

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Posted: 27 March 2014 02:36 PM   [ Ignore ]   [ # 9 ]
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maybe her full name could be Amy Welder

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Posted: 27 March 2014 03:21 PM   [ Ignore ]   [ # 10 ]
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Awesome.  Looking forward to this script!  YAY!

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Posted: 28 March 2014 03:30 PM   [ Ignore ]   [ # 11 ]
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if i don’t digress ,,,,,,,,,

it’s a done deal the moulding builder script will be posted this weekend

example 1 of a diversion,

the sleeve-with bodycon

example 2 of a diversion,

the flat-bottom environment sphere ( you take the uberEnvironment light sphere, ,

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Posted: 28 March 2014 10:20 PM   [ Ignore ]   [ # 12 ]
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How it works

the script creates a node named “the transporter”

it loads and positions nodes according to the shape of the selected molding

in this case a handrail molding

this is called the profile curve

the profile nodes are then parented to the transporter node

then following the instructions listen in the text box

the transporter gets moved and rotated along the extrusion path

those movements are keyframed

once that’s completed

the positions of the profile curve nodes are used to create the 3d object, in this case a rectangular frame

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Posted: 28 March 2014 11:57 PM   [ Ignore ]   [ # 13 ]
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good news one will be able to create frames made up of only 4 segments

DS render

1 area light
very simple texture
see attached
FuzzyWuzzy shader for the ground ( by Marianne - http://www.sharecg.com/v/36638/View/6/Texture/Fuzzy-Wuzzy-Fur-Shader-Daz|Studio )


defining the extrusion path is done wit texts like this

type mcjBuilder
source square
.obj
vrsn 2014.03.26
Hardturn 90
Move 2
Hardturn 90
Move 2
Hardturn 90
Move 2
Hardturn 90 

or you will be able to supply it in the form if an obj file

 

 

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Posted: 29 March 2014 12:12 AM   [ Ignore ]   [ # 14 ]
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DOOOOD.. that looks awesome!

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Posted: 29 March 2014 03:21 AM   [ Ignore ]   [ # 15 ]
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slightly more complicated extrusion path “recipe” for round corners

figure 2—the UVs need to be sorted out though

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